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DF

Insight Master
Stats +50% with an advantage at Match-up

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




DMF / OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Catch Killer
Stats +10% when an opponent selects Catch
Insight Master
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Agility-type players: All player stats +3%




DF / DMF

Indomitable
+20% to stats when you select the next command after you lose at match-up

Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. Agility-type Japanese players.
Rain/Puddle Resistance
Not affected by rain and puddles.








OMF / FW


Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2%
Bond
With 2 or more Toughness-type players: All player stats +1%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.




OMF / FW

Tenacious Spirit
Shot +10% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +10%
Recover
Decrease Stun time by 80%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%




DMF / OMF

Stamina Killer
+50% to opponents' Stamina cost when matched up.

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Agility-type Japanese Players: All player stats +3%




FW

Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)

Special Skill Force Up
Shot Special Skills except Flying Shots: Force +16%
Insight Master
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (80% chance)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Special Skill Block
Block one Special Skill of your match-up opponent.
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Stats Up
Piemonte Players: Stats +1.5%
Bond
With 2 or more Toughness-type Club players: All player stats +5%
Recover
Decrease Stun time by 70%




DF / DMF


Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
One-Two Killer
Stats +80% when an opponent selects One-Two
Bond
With 3 or more Toughness-type Japanese players: All player stats +3%




DMF


Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With exactly 3 Agility-type Non-Japanese players: All player stats +1.5%.
Direct Hotline (Grandios)
FW/AM teammates get +2% to stats when selecting the next command after receiving a pass from Grandios




DF

Player Link (Brazilian DF)
The more assigned players in the match, the higher stats are boosted. (Max 30%, 2 players) (Assigned players: Casa Grande, Giorgi, Senaldo)






FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




DF / DMF

Pedal to the Metal
All Stats +20% during Full Power Football

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




DMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)



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