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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/141.png)
Penalty Area Master
Stats +50% when inside the penalty area.
Stats +50% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1966.png)
With 2 or more Latin and North American players: 4% reduction to stat handicap effects vs. your teammates
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/960.png)
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1796.png)
Blocks one Tackle/Intercept Special Skill of your match-up opponent. (80% chance to activate)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/76.png)
Enhance Special Skills (Tackle)
Tackle Special Skills: Force +30%
Tackle Special Skills: Force +30%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1949.png)
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/681.png)
Enhance Special Skills (Tackle)
Tackle Special Skills: Force +25%
Tackle Special Skills: Force +25%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/557.png)
Team mate Diaz gets +5% to stats when selecting the next command after receiving a pass from Pascal
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1298.png)
Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)