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DF / DMF


Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF


Stats Down
All stats -10% for match-up opponent FW
Auto-Intercept Enhance
40% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 5 or more Club players: All player stats +2%
Bond
With 3 or more Agility-type players: All player stats +1%
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DMF / OMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
One-Two Range Enhance (Netherlands Players)
Netherlands teammate: Distance +30% when a One-Two is successful
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.




DF


Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Special Skill Force Up
All Special Skills: Force +10%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Japanese Players: All player stats +3.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF / OMF

Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Bond
With 2 or more Skill-type Club players: Opponent team stats -4.5%
Bond
With 2 or more Skill-type Club players: All player stats +2%
Direct Hotline (Izawa)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Izawa




OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up




DMF / OMF


Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Bond
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 4 or more Japanese Players: Opponent team stats -3%
Bond
With 4 or more Japanese players: All player stats +2%
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DF / DMF

Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up

Swedish players Killer
Stats +20% vs. Swedish players
Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Auto-Block Enhance (Penalty Area)
80% chance to activate a Special Skill during an Auto-Block in the penalty area. (Required Stamina: 0)
Auto-Intercept Enhance (middle area)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF


Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Direct Hotline (Xavii)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Xavii




DMF / OMF

Inspire (Tsubasa)
+7% to Special Skill force when your team mate (Tsubasa) uses the next Special Skill after you win at match-up

Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (70% chance)
Direct Hotline (Misaki)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%




DF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Price of confused fight
-10% to Shot Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up
Forward/Attacking Midfielder Killer
Stats +25% vs. Forwards and Attacking Midfielders
Inspire (AM/DM)
+8% to stats when your team mate (AM/DM) selects the next command after you win at match-up
Bond
With 2 or more Agility-type players: All player stats +6%
Special Skill Block
Block one Special Skill of your match-up opponent.




DMF / OMF


Inspire (Non-Japanese)
+5% to stats when your Non-Japanese team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Special Skills of your match-up opponent. (80% chance)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +5%
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Indomitable
+25% to stats when you select the next command after you lose at match-up
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Adversity
Stats +30% when your match-up opponent's total stats are higher than yours. (except GK)

Recover
Decrease Stun time by 70%
Special Skill Block
Block 2 Shot Special Skills except Flying Shot of your match-up opponent.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Bond
With 2 or more Skill-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Block
Block 2 Special Skills of your match-up opponent. (60% chance)
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -4%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)




DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




DMF / OMF


Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Japanese Players: All stats +1.5%
Bond
With 4 or more Japanese players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)




DF


Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Support (Blueno)
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Bond
With 4 or more Agility-type players: Opponent team stats -1%
Bond
With 4 or more Agility-type players: All player stats +4%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)



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