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Penalty Area Master
Stats +25% when inside the penalty area.
Stats +25% when inside the penalty area.
Combination (Pierre)
Stats +10% when Pierre is on your team
Stats +10% when Pierre is on your team
Bond
With 2 or more Skill-type players: All player stats +1%
With 2 or more Skill-type players: All player stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With Skill-type Pierre: All player stats +2.5%
With Skill-type Pierre: All player stats +2.5%
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Auto-Intercept Enhance (middle area)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Stat Handicap Resistance
50% reduction to stat handicap effects vs. Real Japan 7 players
50% reduction to stat handicap effects vs. Real Japan 7 players
Stamina Killer (Agility-type)
+20% to opponent Agility-type players' Stamina cost when matched up.
+20% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 5 or more Skill-type players: All player stats +2.5%
With 5 or more Skill-type players: All player stats +2.5%
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Punch Killer (Muller)
Stats +30% when an opponent's Muller selects Punch.
Stats +30% when an opponent's Muller selects Punch.
Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
High-Flying Shot Special Skills: Force +25%
High Baller
Centering kick results in a high-flying ball. (80% chance)
Centering kick results in a high-flying ball. (80% chance)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Stats Up
Latin and North American players: All stats +1%
Latin and North American players: All stats +1%
Combination (Germanic Spirit)
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
Stats Up
Hyuga: All stats +3%
Hyuga: All stats +3%
GK Killer
Stats +10% vs. Goalkeepers
Stats +10% vs. Goalkeepers
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2.5%
With 3 or more Toughness-type Japanese players: All player stats +2.5%
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).
The more Agility-type players in the match, the higher stats are boosted (Max 25%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
The more Agility-type players in the match, the higher stats are boosted (Max 20%).
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Direct Hotline (Tsubasa)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
FW teammates get +5% to stats when selecting the next command after receiving a pass from Tsubasa
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 30%).
The more Agility-type players in the match, the higher stats are boosted (Max 30%).
Stat Handicap Resistance
5.5% reduction to stat handicap effects vs. Agility-type players
5.5% reduction to stat handicap effects vs. Agility-type players
Pedal to the Metal
Stats +12% during Full Power Football
Stats +12% during Full Power Football
Bond
With exactly 11 Agility-type players: All player stats +3.5%
With exactly 11 Agility-type players: All player stats +3.5%
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).
Stats Down
Stats -15% for match-up opponent
Stats -15% for match-up opponent
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%
With 3 or more Agility-type Non-Japanese players: All player stats +3%
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
All stats +10% when you win at Match-Up (Up to 1 Time)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Bond
With 3 or more Skill-type players: All player stats +2.5%
With 3 or more Skill-type players: All player stats +2.5%