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FW


Insight Master
Stats +10% with an advantage at Match-up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With Cha: All player stats +1.5%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Stat Handicap Resistance
10% reduction to stat handicap effects on Cha




FW


Insight Master
Stats +15% with an advantage at Match-Up
Low Ball Request
Receive a cross as a Low-Flying Ball
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +1.5%




FW

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Force Up
Asia qualifiers players: High-flying Ball Special Skill Force +5%
Stats Up
Cha Incheon: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
High Baller
A centering kick will always be a high ball.
Auto-Intercept Enhance
30% chance to activate a Special Skill during an Asia Qualifiers player teammate's Auto-Intercept. (Required Stamina: 0)





FW


Penalty Area Master
Stats +3% when inside the penalty area.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stats Up
(My Team) Non-Japanese Asian Players: All stats +2%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Stats Down
(Opponent) Japanese Players: All stats -2%








GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Bond
With 3 or more Rising Sun players: 6% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Rising Sun Players: All player stats +4%.
Give everything
Stats increase the higher your Stamina (Max +10%)




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Stats Up
Toughness-type (DF): Stats +5%
Club players Killer
Stats +10% vs. Club players
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Bond
With 2 or more Toughness-type Club players: All player stats +5%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Super Sub
Stats +50% when playing as a substitute
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Forward/Attacking Midfielder Killer
Stats +10% vs. Forwards and Attacking Midfielders
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Safety Zone
Stats +10% vs shots from outside the penalty area.
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%




GK

Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.

Safety Zone
Stats +5% vs shots from outside the penalty area.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Club players Killer
Stats +14% vs. Club players
Long Feed
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
Bond
With 2 or more Skill-type players: All player stats +5%




GK

Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
With 2 or more Toughness-type Club players: All player stats +5%




DMF / OMF

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)
Penalty/Vital Area Master
Stats +15% when in the penalty area or vital area.
Special Skill Force Up
Dribble Special Skills: Force +10%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%




OMF / FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Dribble Range Enhance
Successful Dribble Range x4
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW


Long Shooter
Own shots become unaffected by distance. (60% chance, Match-Up only)
Bond
With 4 or more Skill-type players: Opponent team stats -3%
Bond
With 4 or more Skill-type players: All player stats +2%



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