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OMF

Adversity
Stats +35% when your match-up opponent's total stats are higher than yours. (except GK)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Latin and North American players: All player stats +3%




DF


Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Direct Hotline (Frank de Boer)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Club players: All player stats +2%
Special Skill Force Up
Passing Special Skills: Force +15%




FW


Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 3 or more Skill-type players: All player stats +2.5%




GK

Master Catcher
Can catch a ball even if it breaks a catch.

Critical Rate Up
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




DF / FW

Stamina Killer
+15% to opponents' Stamina cost when matched up.

Critical Rate Up
Critical Rate x5
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




FW


High Baller
A centering kick will always be a high ball.
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Bond
With exactly 3 Skill-type Japanese players: Opponent team stats -2%
Bond
With exactly 3 Skill-type Japanese players: All player stats +2%






OMF / FW


Stat Handicap Resistance
10% reduction to stat handicap effects vs. Middle School players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 5 or more Middle School players: All player stats +2%.
Middle School players Killer
Stats +20% vs. Middle School players




FW


Toughness Killer
Stats +10% vs. Toughness-type
Block Killer
Stats +30% when an opponent selects Block
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
Bond
With 5 or more Club players: All player stats +2.5%




OMF


Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -7.5%
One-Two Range Enhance
Distance +75% when a One-Two is successful




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




DF


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Toughness-type players: All player stats +3%




DF / DMF


Recover
Decrease Stun time by 70%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.





FW

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Block 2 Intercept Special Skills of your match-up opponent
Direct Hotline (Christiansen)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Christiansen
Auto-Intercept Reduce
‐30% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Combination (Haas)
Stats +10% when Haas is on your team
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF


Critical Rate Up
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%





FW

Combination (Tsubasa)
Stats +15% when Tsubasa Ozora is on your team

Penalty Area Master
Stats +10% when inside the penalty area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
Intercept Killer
Stats +10% when an opponent selects Intercept




DMF / OMF / FW

Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 30%)

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Low Ball Request
Receive a cross as a Low-Flying Ball
Stats Down
All Stats-2% for match-up opponent's Agility-type players.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 80%



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