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High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.
Stats +20% when in the middle area or vital area.
Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)
The more Latin and North American players are in the match, the higher stats are boosted (Max 30%, 3 players)
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Inspire (Latin and North America)
+5% to stats when your team mate (Latin and North American players) selects the next command after you win at match-up
+5% to stats when your team mate (Latin and North American players) selects the next command after you win at match-up
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Block 1 Intercept Special Skill of your match-up opponent
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 3 or more Agility-type Club players: All player stats +1.5%
With 3 or more Agility-type Club players: All player stats +1.5%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Combination (Kazami)
Stats +20% when Shinnosuke Kazami is on your team
Stats +20% when Shinnosuke Kazami is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (when inferior)
When losing with the score, Japanese teammates' Stats: +5%
When losing with the score, Japanese teammates' Stats: +5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 60% chance of it being nullified.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
+5% to stats when your team mate Club players select the next command after you win at match-up
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Direct Hotline (Nakamura)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Nakamura
FW teammates get +5% to stats when selecting the next command after receiving a pass from Nakamura
Bond
With 3 or more Non-Japanese players: All player stats +7%
With 3 or more Non-Japanese players: All player stats +7%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stats Up
Brian: All stats +5%
Brian: All stats +5%
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Bond
With Brian: All player stats +4%
With Brian: All player stats +4%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Bond
(Opponent) All stats -3%
(Opponent) All stats -3%
Stats Up
(My Team) Agility-type Players: All stats +1%
(My Team) Agility-type Players: All stats +1%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
Stats Up
Latin and North American players: All stats +1%
Latin and North American players: All stats +1%
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Pass Killer
Stats +35% when an opponent selects Pass
Stats +35% when an opponent selects Pass
Stats Down
Stats -20% for match-up opponent
Stats -20% for match-up opponent
Bond
With 3 or more Toughness-type players: Opponent team stats -5%
With 3 or more Toughness-type players: Opponent team stats -5%
Bond
With 3 or more Toughness-type players: All player stats +1%
With 3 or more Toughness-type players: All player stats +1%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
(Opponent) All stats -2%
(Opponent) All stats -2%
Stats Up
Espadas: Stats +2% (50% chance)
Espadas: Stats +2% (50% chance)
Stats Up
Espadas: All stats +5%
Espadas: All stats +5%
Enhance Special Skills
All Special Skills: Force +18%
All Special Skills: Force +18%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
All stats +10% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Adversity
Stats +35% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +35% when your match-up opponent's total stats are higher than yours. (except GK)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Latin and North American players: All player stats +3%
With 3 or more Latin and North American players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stats Up
Asian Players: Stats +2%
Asian Players: Stats +2%
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Stats +20% vs. Non-Japanese Players
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 3 or more Asian players: Opponent team stats -7%
With 3 or more Asian players: Opponent team stats -7%
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Direct Hotline (Klismann)
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Auto-Intercept Reduce
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
-30% chance of activation of opponent team's DF's Special Skills by Auto-Intercept Enhance
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
Bond
With 3 or more Japanese players: All player stats +5.5%
With 3 or more Japanese players: All player stats +5.5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Combination (Furukawa)
Stats +20% when Kotaro Furukawa is on your team
Stats +20% when Kotaro Furukawa is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
Bond
With 2 or more Agility-type Japanese players: All player stats +3%
With 2 or more Agility-type Japanese players: All player stats +3%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent
Block 1 Tackle Special Skill of your match-up opponent
Stats Up
FW: All stats +3%
FW: All stats +3%
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
With 2 or more Non-Japanese Players: Opponent team stats -4%
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
With 2 or more Non-Japanese Players: All player stats +2.5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Direct Hotline (Christiansen)
Team mate Haas gets +10% to stats when selecting the next command after receiving a pass from Christiansen
Team mate Haas gets +10% to stats when selecting the next command after receiving a pass from Christiansen
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 3 or more Non-Japanese players: Opponent team stats -7.5%
With 3 or more Non-Japanese players: Opponent team stats -7.5%
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Skill-type players: All player stats +1%
With 3 or more Skill-type players: All player stats +1%
Bond
With Haas: All player stats +2%
With Haas: All player stats +2%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Special Skill force increases the lower your Stamina (Max +25%)