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GK



DF


Critical Rate Up
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%





DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. (Except GK)

One-Two Range Enhance
Distance +100% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Non-Japanese players: All player stats +7%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.





DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Critical Rate Up
Critical Rate x5
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +15%
Bond
With 3 or more Middle School players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Give Everything
Stats increase the higher your Stamina (Max +10%)




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Club players Killer
Stats +18% vs. Club players
Rising Sun Players Killer
Stats +22% vs. Rising Sun Players
Bond
With 2 or more Skill-type players: All player stats +6%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Safety Zone
Stamina Consumed -20% and Special Skill Force +5% when using Special Skills against shots from outside the penalty area.
Master Catcher
Can catch a ball even if it breaks a catch.
Forward Killer
Stats +18% vs. FW
Bond
With 2 or more Toughness-type players: All player stats +6%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Counter Move (Non-Japanese Players)
Stats +15% vs. Non-Japanese Players
Master Catcher
Can catch a ball even if it breaks a catch.
Stats Up
German players: All stats +1%
Bond
With 3 or more Agility-type players: All player stats +5%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Stamina Cost Down
Required Stamina -5% when using a Special Skill.
Stats Up
Japanese Players: All stats +2%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Safety Zone
Stats +10% vs shots from outside the penalty area.
Bond
With 2 or more Toughness-type Club players: All player stats +7%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Forward Killer
Stats +5% vs. Forwards
Attacking Midfielder/Defensive Midfielder Killer
Stats +13% vs. Attacking Midfielders and Defensive Midfielders
Shot Killer (Low-Flying)
Stats +7% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +7% against High-Flying Shots
Bond
With 4 or more Agility-type players: All player stats +4.5%




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Bond
With 4 or more Toughness-type players: All player stats +4.5%




FW


Rain/Puddle Resistance
Not affected by rain and puddles.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +10%
Bond
With 3 or more Toughness-type players: All player stats +1%




DMF / OMF

Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)

Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
All Stats +10% during Full Power Football
Stats Down
Stats -15% for match-up opponent
Bond
With 3 or more Skill-type players: All player stats +2.5%




GK


Skill Killer
Stats +20% vs. Skill-type
Stat Handicap Resistance
10% reduction to stat handicap effects vs. France JY players.
Stats Up
French Players: All stats +3%
Bond
With 3 or more European Players: All player stats +7.5%




GK

Full Power Gauge Up
Full Power Gauge +25% on a successful save

Safety Zone
Stats +10% vs shots from outside the penalty area.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players




GK

Combination Skills Killer
Stats +20% when an opponent selects a Combination skill. (Except Auto Match-Up)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Club players: Opponent team stats -3.5%
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Safety Zone
Stats +12% vs shots from outside the penalty area.
Bond
With 3 or more Club players: All player stats +2.5%





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