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FW


Combination (Nitta)
Stats +5% when Shun Nitta is on your team
Stat Handicap Resistance
100% reduction to stat handicap effects on the own stats
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




OMF

Combination (Tsubasa)
Stats +50% when Tsubasa Ozora is on your team

Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




GK

Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)

Safety Zone
Required Stamina -25% when using a Special Skill vs shots from outside the penalty area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more German players: All player stats +7%




DMF / OMF

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 3 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent.
Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Direct Hotline (Matsuyama)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Matsuyama
Bond
With 2 or more Agility-type players: All player stats +7%
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




FW

Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 20%, 5 players)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Toughness-type players: All player stats +3.5%




FW

Penalty Area Master
Stats +15% when inside the penalty area.

Agility Killer
Stats +10% vs. Agility-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Bond
With 3 or more European Players: All player stats +2%





DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (80% chance)
Insight Master
Stats +20% with an advantage at Match-up
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
Recover
Decrease Stun time by 70%




FW


Low Baller
A centering kick will always be a low ball.
Block Killer
Stats +40% when an opponent selects Block
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%




DF / DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Pedal to the Metal
All Stats +15% during Full Power Football
Bond
With 4 or more Toughness-type players: All player stats +4%
Recover
Decrease Stun time by 60%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




FW


Hotline (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
Wakabayashi Killer
Stats +20% vs. Wakabayashi
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%




DMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Low Baller
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%






FW


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Will to Win (when inferior)
When losing with the score, stats: +7%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.





DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 4 or more Toughness-type JY players: All player stats +7%



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