Passive Skill

  ID     Name     I     Description   R   Effect      Probability   
1880 Direct Hotline (Takeshi) Japanese teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi C +5% 100%
1879 Insight If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 50% chance of it being nullified. S +0% 50%
1878 Critical Rate Up Critical Rate x8 S +700% 100%
1877 Hotline (Asia) +5% to stats when selecting the next command after receiving a pass from Asian players C +5% 100%
1876 Team Link (Middle School - World Youth Players) The more Middle School - World Youth players in the match, the higher stats are boosted (Max 30%) S +30% 100%
1875 Asian Player Killer Stats +80% vs. Asian Players S +80% 100%
1874 Shot Killer (High-Flying) Stats +2% against High-Flying Shots C +2% 100%
1873 Nationality Link (Europe) The more European players in the match, the higher stats are boosted (Max 20%, 2 players) S +20% 100%
1872 Nationality Link (Asia) The more Asian Players in the match, the higher stats are boosted (Max 20%, 3 players) S +20% 100%
1871 Match-Up Win Bonus All stats +3% when you win at Match-Up (Up to 1 Time) C +3% 100%
1870 Cannon Shot Removes and protects against Stats Down and Special Skill Force Down effects (excluding Bonds) when a Shot Special Skill is selected in a match-up, and knocks back any player that makes contact with the shot. Additionally, from the second match-up player onwards, the Special Skill Force is increased by 5% each time (max 20%) a player makes contact with the shot. S +5% 100%
1869 Hotline (Tsubasa) ’+40% to stats when selecting the next command after receiving a pass from Tsubasa S +40% 100%
1868 Follow When a team mate is alone in a defensive match-up within a certain area, there is a 70% chance the player will join the match-up as well. (Except GK) S +0% 70%
1867 Support (DF, Japan) One teammate DM Japanese player appears at 70% rate to support you on a solo defensive match-up. S +0% 70%
1866 Auto-Intercept Enhance (middle/vital area) 100% chance to activate a Special Skill during an Auto-Intercept in the middle/vital area. (Required Stamina: 0) S +0% 100%
1865 Right-Angle Feint When you win a Match-Up with a Dribble Special Skill or a One-Two Special Skill, the Stamina of opponent players within a certain range of the position the player moved to is reduced by 30% of the Stamina cost of the Special Skill, and they are knocked back. Additionally, 30% critical rate next time you use a Special Skill.(Any player with "Stand Firm" is exempt from the knock-back effects.) S +30% 100%
1864 Hard Defence When winning any type of defensive match-up (including Auto-Intercept and Auto-Block), the player has a 100% chance to knock back and stun opponent players within a certain area. (This effect does not trigger when winning by Block Order.) S +0% 100%
1863 Trust (Middle School - World Youth Players) +5% to stats when your teammate (Middle School - World Youth player) selects the next command after you lose at match-up B +5% 100%
1862 Assign Will to Win (when inferior) When losing with the score, teammate Middle School - World Youth players: Stats +5% A +5% 100%
1861 Inspire (Middle School - World Youth Players) +5% to Special Skill force when your teammate (Middle School - World Youth player) selects the next command after you win at match-up B +5% 100%