| 2001 |
Nationality Link (Japan & Latin and North America) |
 |
The more Japanese or Latin and North American players in the match, the higher stats are boosted (Max 20%, 2 players). |
S |
+20% |
100% |
| 2000 |
Type Link <T> |
 |
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 2 players). |
A |
+10% |
100% |
| 1999 |
Nationality Link (Japan) |
 |
The more Japanese players in the match, the higher stats are boosted (Max 20%, 4 players). |
S |
+20% |
100% |
| 1998 |
Non-Japanese Player Killer |
 |
Stats +2% vs. Non-Japanese Players |
C |
+2% |
100% |
| 1997 |
Pedal to the Metal |
 |
Stats +2% during Full Power Football |
C |
+2% |
100% |
| 1996 |
Follow |
 |
When a teammate is alone in a defensive match-up within a certain area, the player will have a 60% chance to join the match-up as well. (Except GK) |
S |
+0% |
60% |
| 1995 |
Nationality Link (Latin and North America) |
 |
The more Latin and North American Players in the match, the higher stats are boosted (Max 10%, 2 players) |
A |
+10% |
100% |
| 1994 |
Hard Defence |
 |
When winning all types of defensive match-up (including Auto-Intercept and Auto-Block), the player has a 30% chance to knock back and stun opponent players within a certain area. (This effect does not trigger when winning by Block Order.) |
S |
+0% |
30% |
| 1993 |
Fire Shot |
 |
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 30% of the required Stamina for the Special Skill, in addition to knocking him back. |
S |
+30% |
100% |
| 1992 |
Agility Killer |
 |
Stats +2% vs. Agility-type |
C |
+2% |
100% |
| 1991 |
Skill Killer |
 |
Stats +2% vs. Skill-type |
C |
+2% |
100% |
| 1990 |
Toughness Killer |
 |
Stats +2% vs. Toughness-type |
C |
+2% |
100% |
| 1989 |
Match-Up Master (Single) |
 |
When there is 1 opponent player during an Attack Match-Up, +2 % to stats and -2% to your stamina cost (except GK). |
C |
+2% |
100% |
| 1988 |
Forward Killer |
 |
Stats +2% vs. Forwards |
C |
+2% |
100% |
| 1987 |
Impact (Tackle) |
 |
Increase opponent Stun time by 20% when you win at match-up with a Tackle. |
C |
+20% |
100% |
| 1986 |
DF Killer |
 |
Stats +2% vs. Defenders |
C |
+2% |
100% |
| 1985 |
Auto-Block & Intercept Enhance |
 |
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0) |
S |
+0% |
80% |
| 1984 |
Fiery Potential |
 |
The lower the Stamina, the higher the stat boost (Max +2%) |
C |
+2% |
100% |
| 1983 |
Combination Skills Killer |
 |
Stats +2% when an opponent selects a Combination skill. (Except Auto Match-Up) |
C |
+2% |
100% |
| 1982 |
Support (Asia) |
 |
Asian player teammate appears at a fixed rate to support you on a solo defensive match-up. |
S |
+0% |
80% |