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Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stamina Cost Down (Hyuga)
Team mate Hyuga gets -10% Stamina cost for Special Skills
Team mate Hyuga gets -10% Stamina cost for Special Skills
Special Skill Force Up
Shot Special Skills: Force +20%
Shot Special Skills: Force +20%
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Critical Rate Up
Critical Rate x5
Critical Rate x5
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Special Skill Force Up
All Special Skills: Force +40% (30% chance, Match-Up only)
All Special Skills: Force +40% (30% chance, Match-Up only)
Bond
With 3 or more Toughness-type Asian players: All player stats +1.5%
With 3 or more Toughness-type Asian players: All player stats +1.5%
Super Sub
Stats +15% when playing as a substitute
Stats +15% when playing as a substitute
Assign Stamina Cost Down
Team mate Owairan gets -15% Stamina cost for Special Skills
Team mate Owairan gets -15% Stamina cost for Special Skills
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Non-Japanese Players: Opponent team stats -4%
With 2 or more Non-Japanese Players: Opponent team stats -4%
Bond
With 2 or more Non-Japanese Players: All player stats +2.5%
With 2 or more Non-Japanese Players: All player stats +2.5%
Assign Stamina Killer
Teammate Owairan gets +25% to opponents' Stamina cost when matched up.
Teammate Owairan gets +25% to opponents' Stamina cost when matched up.
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Wakabayashi Killer
Stats +10% vs. Wakabayashi
Stats +10% vs. Wakabayashi
Stats Up
Forwards: Attack +3%
Forwards: Attack +3%
Stamina Killer (Japan)
+20% to opponent Japanese Players' Stamina cost when matched up
+20% to opponent Japanese Players' Stamina cost when matched up
Bond
With 3 or more Agility-type players: All player stats +2.5%
With 3 or more Agility-type players: All player stats +2.5%
Safety Zone
Stats +20% vs shots from outside the penalty area.
Stats +20% vs shots from outside the penalty area.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Stats +20% against Non-Flying Shots
Safety Zone
Stats +20% vs shots from outside the penalty area.
Stats +20% vs shots from outside the penalty area.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Give everything
Stats increase the higher your Stamina (Max +10%)
Stats increase the higher your Stamina (Max +10%)
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Will to Win (when inferior)
When losing with the score, stats: +20%
When losing with the score, stats: +20%
Stamina Killer
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Will to Win (when inferior)
When losing with the score, stats: +7%
When losing with the score, stats: +7%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (FW)
+5% to stats when your team mate (FW) selects the next command after you win at match-up
+5% to stats when your team mate (FW) selects the next command after you win at match-up
Combination (Kazami)
Stats +20% when Shinnosuke Kazami is on your team
Stats +20% when Shinnosuke Kazami is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (when inferior)
When losing with the score, Japanese teammates' Stats: +5%
When losing with the score, Japanese teammates' Stats: +5%
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Will to Win (when superior)
When winning with the score, stats: +5%
When winning with the score, stats: +5%
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +4%
With 3 or more Toughness-type players: All player stats +4%
Direct Hotline (Stijn)
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.
Give everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Will to Win (even)
When at a draw with the score, stats: +5% (except 0-0)
When at a draw with the score, stats: +5% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +15%
When losing with the score, stats: +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Japanese players: All player stats +3%
With 5 or more Japanese players: All player stats +3%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Non-Japanese players: All player stats +2%
With 3 or more Non-Japanese players: All player stats +2%
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Full Power Gauge Up (Misaki)
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Will to Win (when superior)
When winning with the score, stats: +10%
When winning with the score, stats: +10%
Bond
With 3 or more Club players: Opponent team stats -3.5%
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up