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DF / DMF

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Combination (Ishizaki)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats Down
(Opponent) Non-Japanese Players: All stats -3%
Stats Up
(My Team) DM/DF: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.




DMF / OMF

Team Link (NEXT DREAM)
The more NEXT DREAM players in the match, the higher stats are boosted (Max 30%, up to 3 players)

Bond
With 3 or more NEXT DREAM players: All player stats +7.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Stats Up
NEXT DREAM Players: All stats +2%
Auto-Intercept Reduce
‐30% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance




DMF

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 10%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stats Up
Toughness-type Rivaul: All stats +3%
Bond
With exactly 5 Toughness-type players: All player stats +2%






FW


Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +2.5%
Stats Up
Tsubasa: All stats +3%




OMF / FW


Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DF / DMF


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
Brazilian players: All stats +2%
Recover
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -7.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF / DMF

Give Everything
Stats increase the higher your Stamina (Max +75%)

Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Stats Down
(Opponent) Club players: All stats -1.5%
Bond
With 2 or more Club players: Opponent team stats -4%
Bond
With 2 or more Club players: All player stats +2%
Special Skill Block
Block 1 One-Two Special Skill of your match-up opponent (60% chance)




DMF


Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +2%
Bond
With 2 or more Agility-type players: All player stats +1%




DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 50%
Bond
With 4 or more Skill-type players: All player stats +4.5%




OMF

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

GK Killer
Stats +5% vs. Goalkeepers
Stats Up
Club players: Stats +3%
Special Skill Force Up
European Club players: High-flying Ball Special Skill Force +5%
High Baller
A centering kick will always be a high ball.
Penalty Area Master
Stats +3% when inside the penalty area.







DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




OMF


Stats Up
Japanese Players: All stats +2.5%
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi




GK

Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Bond
With 2 or more Toughness-type Club players: All player stats +5%




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Japanese players: All player stats +3.5%



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