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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/9.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1004.png)
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1979.png)
The more Latin and North American players are in the match, the higher stats are boosted (Max 10%, 3 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/321.png)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/787.png)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/675.png)
Dribble Range Enhance
Successful Dribble Range x7.5
Successful Dribble Range x7.5
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/552.png)
teammates Tsubasa and Misaki get +5% to stats when selecting the next command after receiving a pass from Ishizaki.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/136.png)
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/615.png)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1066.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +35%).
The lower the Stamina, the higher the stat boost (Max +35%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1277.png)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)