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Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).
The higher the Stamina, the higher the force of Special Skills (Max 25%).
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Club players: Opponent team stats -3%
With 3 or more Club players: Opponent team stats -3%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Enhance Special Skills (Interception)
Intercept Special Skills: Force +40%
Intercept Special Skills: Force +40%
Special Skill Force Up
Passing Special Skills: Force +20%
Passing Special Skills: Force +20%
Stats Up
Middle School Hyuga: All stats +2%
Middle School Hyuga: All stats +2%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Recover
Decrease Stun time by 80%
Decrease Stun time by 80%
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)
All stats +20% each time you win at match-up (Up to 2 Times)
Dribble Range Enhance
Successful dribble range x8
Successful dribble range x8
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Club players Killer
Stats +15% vs. Club players
Stats +15% vs. Club players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 3 or more Agility-type players: All player stats +1%
With 3 or more Agility-type players: All player stats +1%
Bond
With 3 or more Japanese players: All player stats +2%
With 3 or more Japanese players: All player stats +2%
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Block Killer
Stats +15% when an opponent selects Block
Stats +15% when an opponent selects Block
Special Skill Force Up
High-Flying Shot Special Skills: Force +5%
High-Flying Shot Special Skills: Force +5%
Special Skill Force Up
Low Flying Shot Special Skills: Force +5%
Low Flying Shot Special Skills: Force +5%
Bond
With 2 or more Skill-type Club players: All player stats +5%
With 2 or more Skill-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Support (Michael)
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Match-Up Win Bonus
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Japanese players: All player stats +7%
With 3 or more Japanese players: All player stats +7%
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 3 or more Skill-type players: Opponent team stats -3%
With 3 or more Skill-type players: Opponent team stats -3%
Bond
With 3 or more Skill-type players: All player stats +3%
With 3 or more Skill-type players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5