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GK


Bond
With 3 or more Toughness-type players: Opponent team stats -3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type players: All player stats +2.5%





OMF / FW




OMF / FW

Fire Shot
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back.

Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Impact (Shot)
Increase opponent Stun time by 20% when you win at match-up with a Shot.
Dribble Range Enhance
Successful Dribble Range x5
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
Schester, Margus, Goethe: Stats +3%




OMF / FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (60% chance)
Inspire (Japanese Clubs)
+7% to stats when your team mate (Japanese Club player) selects the next command after you win at match-up
Bond
With 2 or more Agility-type Club players: All player stats +5%
Recover
Decrease Stun time by 50%












OMF / FW


Stamina Killer
+25% to opponents' Stamina cost when matched up.
High Baller
A centering kick will always be a high ball.
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Agility-type players: All player stats +1%
DF Killer
Stats +15% vs. Defenders




OMF / FW


Stats Up
Santana & Natureza: Stats +2%
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 5 or more Toughness-type Non-Japanese Players: All player stats +2.5%




FW

Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.

Special Skill Block
Blocks one Tackle/Intercept Special Skill of your match-up opponent.
Special Skill Block
Blocks one Tackle/Intercept Special Skill of your match-up opponent. (80% chance to activate)
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Bond
With 2 or more Agility-type players: All player stats +6%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW

Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)

Dribble Range Enhance
Successful Dribble Range x4
Match-Up Win Bonus
All stats +15% when you win at Match-Up (Up to 1 Time)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




OMF / FW


Vital Area Master
Stats +25% when in the vital areas of both sides.
Special Skill Block
Block one Catching Special Skill of your match-up opponent.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.




OMF / FW


Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Stats Up
Tsubasa: All stats +2%
Stats Up
Brazilian players: All stats +1%
Bond
With 4 or more Non-Japanese players: All player stats +4%
Will to Win (even)
When at a draw with the score, stats: +7% (except 0-0)



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