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Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
All Japan (Rising Sun) Player Killer
Stats +10% vs. All Japan (Rising Sun) players
Stats +10% vs. All Japan (Rising Sun) players
Nationality Link (Spain)
The more Spanish players are in the match, the higher stats are boosted (Max 10%, 3 players)
The more Spanish players are in the match, the higher stats are boosted (Max 10%, 3 players)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Reduce
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Support (Michael)
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Team mate Michael appears at a fixed rate to support you on a solo defensive match-up.
Match-Up Win Bonus
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +30% when you win at Match-Up (Max 1 time)
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
With 2 or more Toughness-type Non-Japanese players: All player stats +2.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%
With 2 or more Toughness-type Japanese Players: All player stats +3.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 3 or more Club players: All player stats +5%.
With 3 or more Club players: All player stats +5%.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Stats Up
Toughness-type European Players: All stats +5%
Toughness-type European Players: All stats +5%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Special Skill Block
Block one Catching Special Skill of your match-up opponent.
Block one Catching Special Skill of your match-up opponent.
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)
Pressure
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Stats Up
Latin and North American players: All stats +2%
Latin and North American players: All stats +2%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3%
With 2 or more Skill-type Non-Japanese players: All player stats +3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Full Power Gauge +25% on a successful save
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Stats +20% vs. Non-Japanese Players
DF Killer
Stats +20% vs. DF
Stats +20% vs. DF
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Catch Killer
Stats +20% when an opponent selects Catch.
Stats +20% when an opponent selects Catch.