Search




OMF / FW


Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Club players: All player stats +3%
Combination (Tsubasa)
Stats +20% when Tsubasa Ozora is on your team.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Assign Nationality Link (Brazil)
The more Brazilian players in the match, the higher Tsubasa on your team's stats are boosted (Max 6%, up to 8 players)




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




DF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Japanese Player Killer
Stats +20% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Japanese players: All player stats +7%




OMF / FW

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Insight Master
Stats +25% with an advantage at Match-up
Direct Hotline (Pascal)
Team mate (Latin and North American players) gets +7% to stats when selecting the next command after receiving a pass from Pascal
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.




DF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Auto-Block Enhance
80% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -7.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (80% chance)
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Special Skill Force Up
All Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Non-Japanese Player Killer
Stats +12% vs. Non-Japanese Players




OMF / FW

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Agility-type Club players: Opponent team stats -3.5%
Bond
With 2 or more Agility-type Club players: All player stats +2.5%
Special Skill Force Up
Interception Special Skills: Force +30%




DF / DMF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Japanese players: All player stats +3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




DMF / OMF

Mid/Vital Area Master
Stats +30% when in the middle area or vital area.

Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Special Skill Block
Block 2 Dribble Special Skills of your match-up opponent. (80% chance to activate)
Follow
When a team mate is alone in a defensive match-up within a certain area, there is 80% chance the player will join the match-up as well. Additionally, -20% in match-up to the player's stamina cost due to Follow effect. (Except GK)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bond
With 2 or more Agility-type players: Opponent team stats -8%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%




OMF

Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%




DMF / OMF

Sync (Misaki)
Increases Force of his High Speed Tornado Sky Alpha by 40% if Misaki is within a set range during a Match-Up.

Mid/Vital Area Master
Stats +10% when in the middle area or vital area.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.




OMF

Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)

High Ball Request
Receive a cross as a High-Flying Ball
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful Dribble Range x5
Bond
With 2 or more Toughness-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Club players Killer
Stats +15% vs. Club players
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Club players: All player stats +3%
Direct Hotline (Xiao)
AM teammates get +5% to stats when selecting the next command after receiving a pass from Xiao




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 6 or more Japanese players: All player stats +3%
Bond
With 3 or more Club players: All player stats +4%.
Stamina Killer
+10% to opponents' Stamina cost when matched up.




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. Additionally, -10% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Stamina Killer
+30% to opponents' Stamina cost when matched up.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Bond
With 2 or more Skill-type Club players: All player stats +5%



History