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Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Combination Special Skills: Force +10%
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
With 2 or more Agility-type Japanese players: All player stats +4.5%
Stats Up
Golden 23 Players (AM): Stats +2%
Golden 23 Players (AM): Stats +2%
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 5 or more Toughness-type Japanese players: All player stats +1.5%
With 5 or more Toughness-type Japanese players: All player stats +1.5%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Stat Handicap Resistance
10% reduction to stat handicap effects on Latin and North American Club players.
10% reduction to stat handicap effects on Latin and North American Club players.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With Tsubasa Ozora: All player stats +1%
With Tsubasa Ozora: All player stats +1%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Enhance Special Skills
All Special Skills: Force +20%
All Special Skills: Force +20%
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
With 2 or more Agility-type Club players: All player stats +4.5%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Pedal to the Metal
Stats +30% during Full Power Football
Stats +30% during Full Power Football
Combination (Konsawatt Trio)
Stats +10% when Sakhon and Chana are on your team.
Stats +10% when Sakhon and Chana are on your team.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With Sakhon and Chana: All player stats +3.5%
With Sakhon and Chana: All player stats +3.5%
Inspire (Konsawatt Trio)
+10% to stats when your team mate (Sakhon), (Chana) selects the next command after you win at match-up
+10% to stats when your team mate (Sakhon), (Chana) selects the next command after you win at match-up
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Bond
With 3 or more Japanese players: All player stats +1.5%
With 3 or more Japanese players: All player stats +1.5%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Opposition (Full Might)
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +5% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Match-Up Master (Multiple)
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
When there are multiple opponent players during an Attack Match-Up, +5% to stats and -20% to your stamina cost (except GK).
Bond
With 2 or more Agility-type Club players: All player stats +5%
With 2 or more Agility-type Club players: All player stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Full Power Gauge Up
Full Power Gauge +20% when you score.
Full Power Gauge +20% when you score.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +12%).
The lower the Stamina, the higher the stat boost (Max +12%).
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Stats Down
Stats -25% for match-up opponent
Stats -25% for match-up opponent
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Toughness-type players: All player stats +1%
With 5 or more Toughness-type players: All player stats +1%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Stats Up
Napoleon: All stats +2%
Napoleon: All stats +2%
Stats Down
(Opponent) Japanese Players: All stats -5%
(Opponent) Japanese Players: All stats -5%
Stats Up
European Players: All stats +1%
European Players: All stats +1%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Combination (Misaki)
Stats +10% when Taro Misaki is on your team
Stats +10% when Taro Misaki is on your team
High Baller
Centering kick results in a high-flying ball. (80% chance)
Centering kick results in a high-flying ball. (80% chance)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Skill Killer
Stats +20% vs. Skill-type
Stats +20% vs. Skill-type
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Blocks Type Effectiveness of the type weak to.
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)