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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/287.png)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/287.png)
Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1506.png)
Combination (Kazuo)
Stats +20% when Kazuo Tachibana is on your team
Stats +20% when Kazuo Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/213.png)
Combination (Kazuo)
Stats +15% when Kazuo Tachibana is on your team
Stats +15% when Kazuo Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/386.png)
The more Middle School players in the match, the higher stats are boosted (Max 10%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1505.png)
Combination (Masao)
Stats +20% when Masao Tachibana is on your team
Stats +20% when Masao Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1819.png)
+5% to stats when your Japanese teammate selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/212.png)
Combination (Masao)
Stats +15% when Masao Tachibana is on your team
Stats +15% when Masao Tachibana is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/386.png)
The more Middle School players in the match, the higher stats are boosted (Max 10%)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)