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Full Power Gauge Up
Full Power Gauge +25% when you win at Match-Up
Full Power Gauge +25% when you win at Match-Up
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. club players.
5% reduction to stat handicap effects vs. club players.
Stats Down
(Opponent) Japanese Players: All stats -2%
(Opponent) Japanese Players: All stats -2%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Support (Davi)
Team mate Davi appears at a fixed rate to support you on a solo defensive match-up.
Team mate Davi appears at a fixed rate to support you on a solo defensive match-up.
Direct Hotline (Zedane)
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Zedane
FW/AM teammates get +8% to stats when selecting the next command after receiving a pass from Zedane
Rising Sun Players Killer
Stats +20% vs. Rising Sun Players
Stats +20% vs. Rising Sun Players
Bond
With 2 or more Skill-type Club players, 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
With 2 or more Skill-type Club players, 25% chance to activate a Special Skill during AM/DM teammate's Auto-Intercept (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Stamina Killer
+25% to opponents' Stamina cost when matched up.
+25% to opponents' Stamina cost when matched up.
Will to Win (when superior)
When winning with the score, stats: +15%
When winning with the score, stats: +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Agility-type players: All player stats +3.5%
With 3 or more Agility-type players: All player stats +3.5%
Penalty Area Master
Stats +15% when inside the penalty area.
Stats +15% when inside the penalty area.
Agility Killer
Stats +10% vs. Agility-type
Stats +10% vs. Agility-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Bond
With 3 or more European Players: All player stats +2%
With 3 or more European Players: All player stats +2%
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
All stats +10% when you win at Match-Up (Up to 1 Time)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Will to Win (when inferior)
When losing with the score, stats: +20%
When losing with the score, stats: +20%
Stamina Killer
+40% to opponents' Stamina cost when matched up.
+40% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type players: All player stats +6%
With 2 or more Toughness-type players: All player stats +6%
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.
Avert Crisis
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
When facing multiple opponents in an Attack Match-Up, the number of Match-Up opponents is reduced to one. Furthermore, players removed due to the effect of "Avert Crisis" are stunned. (Max 2 times, reset at halftime and the beginning of the first half of overtime)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Match-Up Win Bonus
Shot Special Skill Force +22% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +22% when you win at Match-Up (Max 1 time)
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +20% to stats and -20% to stamina cost (except GK).
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +4.5%
With 2 or more Toughness-type players: All player stats +4.5%
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Match-Up Win Bonus
Shot Special Skill Force +75% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +75% when you win at Match-Up (Max 1 time)
Pressure
-7% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-7% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
With 2 or more Agility-type Non-Japanese players: All player stats +4.5%
Special Skill Force Up
Dribble Special Skills: Force +12%
Dribble Special Skills: Force +12%
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
Match-Up Win Bonus
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
+15% to opponent Defenders' Stamina cost when matched up
Bond
With exactly 3 Toughness-type Non-Japanese players: All stats +2.5%.
With exactly 3 Toughness-type Non-Japanese players: All stats +2.5%.