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Combination (Matsuyama)
Stats +20% when Hikaru Matsuyama is on your team
Stats +20% when Hikaru Matsuyama is on your team
Special Skill Force Up
Block Special Skills: Force +10%
Block Special Skills: Force +10%
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +30%
Shot Special Skills except Flying Shots: Force +30%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With Matsuyama: All player stats +1%
With Matsuyama: All player stats +1%
Forward/Attacking Midfielder Killer
Stats +15% vs. Forwards and Attacking Midfielders
Stats +15% vs. Forwards and Attacking Midfielders
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)
All stats +20% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2%
With 3 or more Toughness-type Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Forward/Attacking Midfielder Killer
Stats +15% vs. Forwards and Attacking Midfielders
Stats +15% vs. Forwards and Attacking Midfielders
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Direct Hotline (Frank de Boer)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Club players: All player stats +2%
With 3 or more Club players: All player stats +2%
Special Skill Force Up
Passing Special Skills: Force +15%
Passing Special Skills: Force +15%
DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers
Stats +15% vs. Defenders and Goalkeepers
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Combination (Matsuyama)
Stats +20% when Matsuyama is on your team
Stats +20% when Matsuyama is on your team
Stats Up
Golden 23 Players: All stats +3%
Golden 23 Players: All stats +3%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +10%)
Special Skill force increases the lower your Stamina (Max +10%)
Bond
With 4 or more Japanese players: Opponent team stats -4%
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2.5%
With 4 or more Japanese players: All player stats +2.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)
All stats +100% when you win at Match-Up (Max 1 time)
Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 3 or more Japanese players: All player stats +5%
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Combination (Misugi)
Stats +25% when Misugi is on your team
Stats +25% when Misugi is on your team
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +5%
Combination Special Skills: Force +5%
Bond
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Golden 23 players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 4 or more Japanese Players: Opponent team stats -3%
With 4 or more Japanese Players: Opponent team stats -3%
Bond
With 4 or more Japanese players: All player stats +2%
With 4 or more Japanese players: All player stats +2%
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
Combination (Misaki)
Stats +20% when Misaki is on your team
Stats +20% when Misaki is on your team
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Bond
With 4 or more Japanese players: Opponent team stats -4%
With 4 or more Japanese players: Opponent team stats -4%
Bond
With 4 or more Japanese players: All player stats +2.5%
With 4 or more Japanese players: All player stats +2.5%
Inspire (Misaki & Matsuyama)
+7% to stats when your team mate (Misaki), (Matsuyama) selects the next command after you win at match-up
+7% to stats when your team mate (Misaki), (Matsuyama) selects the next command after you win at match-up
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Match-Up Master (Single)
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
When there is 1 opponent player during an Attack Match-Up, +10% to stats and -30% to stamina cost (except GK).
Low Baller
Centering kick results in a low-flying ball. (70% chance)
Centering kick results in a low-flying ball. (70% chance)
Bond
With 3 or more Club players: All player stats +7%.
With 3 or more Club players: All player stats +7%.
Vital Area Master
Stats +40% when in the vital areas of both sides.
Stats +40% when in the vital areas of both sides.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Price of confused fight
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-8% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Vital Area Master
Stats +10% when in the vital areas of both sides.
Stats +10% when in the vital areas of both sides.
Direct Hotline (Matsuyama)
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Middle School teammates (FW) get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Auto-Intercept Enhance
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
15% chance to activate a Special Skill during a Japanese teammate's Auto-Intercept. (Required Stamina: 0)
Stats Up
Middle School players: All stats +1%
Middle School players: All stats +1%
Bond
With 2 or more Skill-type Japanese Players: All player stats +5%
With 2 or more Skill-type Japanese Players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Shot Killer (Non-Flying)
Stats +50% against Non-Flying Shots
Stats +50% against Non-Flying Shots
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
Mid-Area Master
Stats +25% when in the middle area.
Stats +25% when in the middle area.
Match-Up Win Bonus
All stats +10% when you win at Match-Up (Up to 1 Time)
All stats +10% when you win at Match-Up (Up to 1 Time)
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%