Search





DF / DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Pedal to the Metal
All Stats +15% during Full Power Football
Bond
With 4 or more Toughness-type players: All player stats +4%
Recover
Decrease Stun time by 60%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.




DF / DMF

Auto-Block Enhance
A chance to activate a Special Skill during an automatic block. (Required Stamina: 0)

Bond
With 3 or more JY players: 15% chance to activate a Special Skill during a team mate's Auto-block. (Required Stamina: 0)
Special Skill Force Up
Block Special Skills: Force +20%
Bond
With 3 or more JY players: All player stats +1%.





DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +15%).
Bond
With 6 or more Non-Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF / DMF

Auto-Block & Intercept Enhance
A chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
Stats Up
Schneider: All stats +3%
Bond
With 6 or more Non-Japanese players: All player stats +4%
Counter Move (Shot (Non-Flying))
Stats +30% against Non-Flying Shots




FW

Insight Master
Stats +50% with an advantage at Match-up

English Player Killer
Stats +50% vs. English players
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
Rain/Puddle Resistance
Not affected by rain and puddles.
Stats Down
Opponent Agility-type players: Defence -10%




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity (Skill-type Schneider)
If the Skill-type Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Skill-type Schneider: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.




FW


Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stats Up
(My Team) Defence +5%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)





DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Stats Up
Schneider: All stats +2%
Bond
With 2 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +3%
Counter Move (Shot (Non-Flying))
Stats +15% against Non-Flying Shots




OMF

Italy (JY) Player Killer
Stats +40% vs. Italy (JY) Players

DM/DF Killer
Stats +25% vs. Defensive Midfielders and Defenders
Skill Killer
Stats +15% vs. S-type
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Stats Down
-20% to Defence of match-up opponents' Skill-type players (50% chance)





DMF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Recover
Decrease Stun time by 80%
Auto-Block & Intercept Enhance
40% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)






DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM




DF

Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.

Japanese Player Killer
Stats +20% vs. Japanese Players
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Japanese players: All player stats +7%



History