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Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)
All stats +100% when you win at Match-Up (Max 1 time)
Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Match-Up Win Bonus
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +40% when you win at Match-Up (Max 1 time)
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +12% when you win at Match-Up
Full Power Gauge +12% when you win at Match-Up
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Toughness-type Japanese players: All player stats +3%
With 2 or more Toughness-type Japanese players: All player stats +3%
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Pedal to the Metal
Shot +30% during Full Power Football
Shot +30% during Full Power Football
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Bond
With 2 or more Agility-type players: All player stats +6%
With 2 or more Agility-type players: All player stats +6%
Auto-Intercept Reduce
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Long Shooter
Own shots become unaffected by distance. (80% chance, Match-Up only)
Own shots become unaffected by distance. (80% chance, Match-Up only)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 4 or more Skill-type players: All player stats +4.5%
With 4 or more Skill-type players: All player stats +4.5%
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Tenacious Spirit
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
Shot +13% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 1 fail and effective over halftime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 3 or more Japanese players: All player stats +5%
With 3 or more Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +15% when inside the penalty area.
Stats +15% when inside the penalty area.
Full Power Gauge Up
Full Power Gauge +15% when you score.
Full Power Gauge +15% when you score.
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
Special Skill Force Up
Low Flying Shot Special Skills: Force +10%
Low Flying Shot Special Skills: Force +10%
Bond
With 3 or more Club players: All player stats +2.5%
With 3 or more Club players: All player stats +2.5%
Non-Japanese Player Killer
Stats +20% vs. Non-Japanese Players
Stats +20% vs. Non-Japanese Players
Bond
With 3 or more GOLDEN-23 players: Opponent team stats -3%
With 3 or more GOLDEN-23 players: Opponent team stats -3%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stats Up
Golden 23 Players: All stats +1%
Golden 23 Players: All stats +1%
Bond
With 3 or more Golden 23 players: All player stats +2.5%.
With 3 or more Golden 23 players: All player stats +2.5%.
Will to Win (when inferior)
When losing with the score, stats: +15%
When losing with the score, stats: +15%
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Skill-type players: All player stats +4%
With 3 or more Skill-type players: All player stats +4%
Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 25%).
The more Agility-type players in the match, the higher stats are boosted (Max 25%).
Full Power Gauge Up
Full Power Gauge +15% on a successful save
Full Power Gauge +15% on a successful save
Shot Killer (Non-Flying)
Stats +10% against Non-Flying Shots.
Stats +10% against Non-Flying Shots.
Vital Area Master
Stats +25% when in the vital areas of both sides.
Stats +25% when in the vital areas of both sides.
Shot Killer (Non-Flying)
Stats +50% against Non-Flying Shots
Stats +50% against Non-Flying Shots
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Skill-type players: All player stats +2%
With 3 or more Skill-type players: All player stats +2%
GK Killer
Stats +15% vs. Goalkeepers
Stats +15% vs. Goalkeepers
Pedal to the Metal
All Stats +10% during Full Power Football
All Stats +10% during Full Power Football
Special Skill Force Up
Low Flying Shot Special Skills: Force +10%
Low Flying Shot Special Skills: Force +10%
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Forward Killer
Stats +13% vs. Forwards
Stats +13% vs. Forwards
Stats Up
DF: All stats +1%
DF: All stats +1%
Attacking Midfielder Killer
Stats +8% vs. AM
Stats +8% vs. AM
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full Power Gauge Up
Full Power Gauge +8% on a successful save
Full Power Gauge +8% on a successful save
Bond
With 2 or more Skill-type Club players: All player stats +5%
With 2 or more Skill-type Club players: All player stats +5%