Search
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/208.png)
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/205.png)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1741.png)
Teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Michael
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/183.png)
Insight Master
Stats +75% with an advantage at Match-up
Stats +75% with an advantage at Match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1246.png)
+3% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/531.png)
Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 15%, up to 8 players)
The more Toughness-type European players in the match, the higher stats are boosted (Max 15%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1453.png)
Link (Toughness-European)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)
The more Toughness-type European players in the match, the higher stats are boosted (Max 20%, up to 2 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1026.png)
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 20%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 20%, 5 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/889.png)
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/16.png)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/857.png)
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/75.png)
Post Player Killer
Stats +50% vs. tall players
Stats +50% vs. tall players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/334.png)
The more Toughness-type JY players in the match, the higher stats are boosted (Max 10%, 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/332.png)
Toughness Killer
Stats +20% vs. Toughness-type
Stats +20% vs. Toughness-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/673.png)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/694.png)
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)