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DMF / OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Dribble Range Enhance
Successful dribble range x8
Insight Master
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DMF


Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. (Except GK)

One-Two Range Enhance
Distance +100% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Non-Japanese players: All player stats +7%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder Killer
Stats +25% vs. AM
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players




DF / DMF

Type Link <A>
The more Agility-type players in the match, the higher stats are boosted (Max 10%, 5 players).

Stats Down
Stats -15% for match-up opponent
Special Skill Block
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%




FW


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Hotline (Wang)
+5% to stats when selecting the next command after receiving a pass from (Wang Zhongming)
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +1.5%




OMF


Side Master
Stats +15% near the side line
Inspire (Fei)
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%




DMF

Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)

Dribble Range Enhance
Successful Dribble Range x2.5
One-Two Range Enhance
Distance +50% when a One-Two is successful
Forward Killer
Stats +30% vs. Forwards
Bond
With 5 or more Toughness-type players: All player stats +1%




DF / DMF


Special Skill Force Up
Shot Special Skills except Flying Shots: Force +30%
Long Shooter
Own shots become unaffected by distance.
Stats Up
Toughness-type Asia qualifiers players: Stats +2%
Stats Up
Asia qualifiers players: All stats +2%




DF / DMF / OMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Stats Up
Chinese Players: All stats +3%
Stats Up
Asia qualifiers players: All stats +2%
Special Skill Block
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.




FW


Pedal to the Metal
All Stats +5% during Full Power Football
Stats Up
(My Team) Non-Japanese Asian Players: All stats +3%
Skill Killer
Stats +3% vs. Skill-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Stats Down
(Opponent) Japanese Players: All stats -2%




DMF


Stats Down
Physical -20% for match-up opponent's Japanese players. (50% chance)
Stats Down
(Opponent) Skill-type players: Attack -15%. (50% chance, Match-Up only)
Auto-Intercept Enhance
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)



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