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OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stats Up
Skill-type European Players: Stats +5%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Rain/Puddle Resistance
Not affected by rain and puddles.





OMF / FW


Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
Bond
With 4 or more Toughness-type players: Opponent team stats -3.5%
Bond
With 4 or more Toughness-type players: All player stats +2.5%





DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x3




DF / DMF

Struggle
Stats +30% when the force of the Special Skill selected by your match-up opponent is higher than yours. (except GK)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




FW


Hotline (AM/DM)
+10% to stats when selecting the next command after receiving a pass from (Attacking Midfielders and Defensive Midfielders)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 20%, 5 players)
Bond
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%




OMF / FW

DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Special Skill Force Up
All Special Skills: Force +23%
Bond
With 2 or more Agility-type Club players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF

Chance Maker
Can adjust the position of 1 player within a certain range to pass to when selecting Pass destination in a match-up.

Dribble Range Enhance
Successful Dribble Range x5
Mid-Area Master
Stats +25% when in the middle area.
Penalty Area Master
Stats +30% when inside the penalty area.
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




OMF / FW


Dribble Range Enhance
Successful Dribble Range x2.5
Will to Win (when superior)
When winning with the score, stats: +5%
Bond
With 3 or more Toughness-type Non-Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2.5%
One-Two Range Enhance
Distance +50% when a One-Two is successful




DF


Recover
Decrease Stun time by 50%
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Toughness-type players: All player stats +3%




DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.




DF


Link (Toughness-JY)
The more Toughness-type JY players in the match, the higher stats are boosted (Max 10%, 8 players)
Shot Killer (High-Flying)
Stats +50% against High-Flying Shots
Stat Handicap Resistance
5% reduction to stat handicap effects vs. JY players.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Stats Up
JY Players: All stats +2%




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Full Power Gauge Up
Full Power Gauge +10% on a successful save
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Opposition (Full Might)
Stats +30% when matched up with an opponent who has Full-body Stand, Give everything, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.
Rising Sun Players Killer
Stats +3% vs. Rising Sun Players
Safety Zone
Required Stamina -10% when using a Special Skill vs shots from outside the penalty area.
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%




GK


Counter Move (Shot (Non-Flying))
Stats +5% against Non-Flying Shots.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With exactly 5 Skill-type Non-Japanese players: All player stats +2.5%




DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 4 or more Toughness-type JY players: All player stats +7%




DMF / OMF


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
One-Two Range Enhance (Netherlands Players)
Netherlands teammate: Distance +30% when a One-Two is successful
Inspire (Netherlands Players)
+5% to stats when your Netherlands teammate selects the next command after you win at match-up
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.




FW


Stamina Killer
+25% to opponents' Stamina cost when matched up.
Stats Up
Latin and North American players: All stats +1%
Special Skill Force Up
Low Flying Shot Special Skills: Force +10%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +5%
Low Ball Request
Receive a cross as a Low-Flying Ball




DF / DMF

Price of confused fight
-20% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)

Stamina Killer
+25% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 70%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +4.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up



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