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Enhance Special Skills
All Special Skills: Force +15%
All Special Skills: Force +15%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
FW/GK Killer
Stats +25% vs. Forwards and Goalkeepers
Stats +25% vs. Forwards and Goalkeepers
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +3%
With 3 or more Skill-type Non-Japanese players: All player stats +3%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Club players Killer
Stats +10% vs. Club players
Stats +10% vs. Club players
Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Match-Up Win Bonus
Shot Special Skill Force +35% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +35% when you win at Match-Up (Max 1 time)
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
4% reduction to stat handicap effects vs. your teammates.
Bond
With 4 or more Non-Japanese players: All player stats +3%
With 4 or more Non-Japanese players: All player stats +3%
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Shot Killer (Non-Flying)
Stats +30% against Non-Flying Shots
Stats +30% against Non-Flying Shots
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +30%
Shot Special Skills except Flying Shots: Force +30%
Long Shooter
Own shots become unaffected by distance.
Own shots become unaffected by distance.
Stats Up
Toughness-type Asia qualifiers players: Stats +2%
Toughness-type Asia qualifiers players: Stats +2%
Stats Up
Asia qualifiers players: All stats +2%
Asia qualifiers players: All stats +2%
Japanese Player Killer
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Stats Down
Physical -20% for match-up opponent's Japanese players. (50% chance)
Physical -20% for match-up opponent's Japanese players. (50% chance)
Stats Down
(Opponent) Skill-type players: Attack -15%. (50% chance, Match-Up only)
(Opponent) Skill-type players: Attack -15%. (50% chance, Match-Up only)
Auto-Intercept Enhance
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
3% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Indomitable
+25% to stats when you select the next command after you lose at match-up
+25% to stats when you select the next command after you lose at match-up
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Skill-type Japanese players: All player stats +2%
With 2 or more Skill-type Japanese players: All player stats +2%
Stat Handicap Resistance
7.5% reduction to stat handicap effects vs. your teammates.
7.5% reduction to stat handicap effects vs. your teammates.
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Penalty Area Shooter
Shots in the opponent's penalty area become unaffected by distance or angle.
Shots in the opponent's penalty area become unaffected by distance or angle.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Bond
With 3 or more Rising Sun Players: All player stats +1.5%
With 3 or more Rising Sun Players: All player stats +1.5%
Bond
With 6 or more Non-Japanese players: All player stats +3%
With 6 or more Non-Japanese players: All player stats +3%
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
+15% to opponent Defenders' Stamina cost when matched up
Support (Akai)
Team mate Akai appears at a fixed rate to support you on a solo defensive match-up.
Team mate Akai appears at a fixed rate to support you on a solo defensive match-up.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Direct Hotline (Rivaul)
FW teammates get +10% to stats when selecting the next command after receiving a pass from Rivaul
FW teammates get +10% to stats when selecting the next command after receiving a pass from Rivaul
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Critical Rate Up
Critical Rate x3
Critical Rate x3
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Required Stamina -30% when using a Special Skill.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Non-Japanese Player Killer
Stats +30% vs. Non-Japanese Players
Stats +30% vs. Non-Japanese Players
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type Non-Japanese players: All Player stats +2.5%
With 3 or more Toughness-type Non-Japanese players: All Player stats +2.5%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).
The higher the Stamina, the higher the force of Special Skills (Max 30%).
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance
Attacking Midfielder Killer
Stats +25% vs. AM
Stats +25% vs. AM
Bond
With 4 or more Toughness-type players: Opponent team stats -3%
With 4 or more Toughness-type players: Opponent team stats -3%
Bond
With 4 or more Toughness-type players: All player stats +2.5%
With 4 or more Toughness-type players: All player stats +2.5%
Japanese Player Killer
Stats +5% vs. Japanese Players
Stats +5% vs. Japanese Players
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5