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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/802.png)
Vital Area Master
Stats +20% when in the vital areas of both sides.
Stats +20% when in the vital areas of both sides.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/571.png)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1917.png)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Leo
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/938.png)
Will to Win (when superior)
When winning with the score, stats: +20%
When winning with the score, stats: +20%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1132.png)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/938.png)
Will to Win (when superior)
When winning with the score, stats: +20%
When winning with the score, stats: +20%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/899.png)
40% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1275.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1790.png)
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/84.png)
Block Killer
Stats +20% when an opponent selects Block
Stats +20% when an opponent selects Block
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1771.png)
The more Japanese players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/889.png)
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/207.png)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1301.png)
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/300.png)
Agility Killer
Stats +20% vs. Agility-type
Stats +20% vs. Agility-type
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/795.png)
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/481.png)
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1575.png)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up