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Support (Urabe)
Team mate Urabe appears at a fixed rate to support you on a solo defensive match-up.
Team mate Urabe appears at a fixed rate to support you on a solo defensive match-up.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Bond
With 3 or more Club players: All player stats +1.5%.
With 3 or more Club players: All player stats +1.5%.
Bond
With 3 or more Japanese players: All player stats +2%
With 3 or more Japanese players: All player stats +2%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Team Link (Middle School)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
The more Middle School players in the match, the higher stats are boosted (Max 20%)
Stats Up
Middle School Urabe: All stats +5%
Middle School Urabe: All stats +5%
Stats Up
Middle School Tsubasa: All stats +5%
Middle School Tsubasa: All stats +5%
Stats Up
Middle School players: All stats +1%
Middle School players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Club players Killer
Stats +25% vs. Club players
Stats +25% vs. Club players
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Support (Urabe)
Team mate Urabe appears at 80% rate to support you on a solo defensive match-up
Team mate Urabe appears at 80% rate to support you on a solo defensive match-up
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Attacking Midfielder/Defensive Midfielder Killer
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stats +15% vs. Attacking Midfielders and Defensive Midfielders
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up
Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up
Full Power Gauge +30% when you win at Match-Up
Price of confused fight
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Indomitable
+20% to stats when you select the next command after you lose at match-up
+20% to stats when you select the next command after you lose at match-up
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 5 or more Agility-type players: All player stats +2.5%
With 5 or more Agility-type players: All player stats +2.5%
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
10% reduction to stat handicap effects on All Japan (Golden 23) players
Insight Master
Stats +50% with an advantage at Match-up
Stats +50% with an advantage at Match-up
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stats Up
Japanese Players: All stats +2%
Japanese Players: All stats +2%
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Sharp Angle Shooter
Shots become less affected by angle. (70% chance, Match-Up only)
Shots become less affected by angle. (70% chance, Match-Up only)
Special Skill Force Up
Shot Special Skills: Force +10%. (90% chance, Match-Up only)
Shot Special Skills: Force +10%. (90% chance, Match-Up only)
Stats Down
All stats -5% for match-up opponent's Toughness-type players
All stats -5% for match-up opponent's Toughness-type players
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
Special Skill Force Up
Low Flying Shot Special Skills: Force +50%
Low Flying Shot Special Skills: Force +50%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Japanese Player Killer
Stats +10% vs. Japanese Players
Stats +10% vs. Japanese Players
Bond
With 3 or more Skill-type Japanese Players: All player stats +1.5%
With 3 or more Skill-type Japanese Players: All player stats +1.5%
Low Ball Request
Receive a cross as a Low-Flying Ball
Receive a cross as a Low-Flying Ball
Shot Killer (Non-Flying)
Stats +20% against Non-Flying Shots
Stats +20% against Non-Flying Shots
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Combination (Nitta)
Stats +15% when Shun Nitta is on your team
Stats +15% when Shun Nitta is on your team
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Stats Up
Nitta: Stats +5%
Nitta: Stats +5%
Stats Up
Middle School players: All stats +3%
Middle School players: All stats +3%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Tenacity (Nitta)
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force
If the Nitta on your team has 1 or more Stamina, he can use his Special Skill with normal force
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Combination (Ishizaki)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats +77% when Ryo Ishizaki is on your team. (20% chance to activate)
Stats Down
(Opponent) Non-Japanese Players: All stats -3%
(Opponent) Non-Japanese Players: All stats -3%
Stats Up
(My Team) DM/DF: All stats +1%
(My Team) DM/DF: All stats +1%
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)