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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/127.png)
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/650.png)
10% reduction to stat handicap effects on Latin and North American Club players.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/961.png)
Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.
Your icon flashes when defending on the field, and you're harder for opponents to see.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/37.png)
Enhance Special Skills
All Special Skills: Force +20%
All Special Skills: Force +20%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1108.png)
-10% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/235.png)
Mid-Area Master
Stats +15% when in the middle area.
Stats +15% when in the middle area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1015.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Schester
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/195.png)
Combination (Kaltz)
Stats +10% when Hermann Kaltz is on your team
Stats +10% when Hermann Kaltz is on your team
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/359.png)
The more Agility-type JY players in the match, the higher stats are boosted (Max 15%, up to 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/946.png)
Forward/Attacking Midfielder Killer
Stats +25% vs. Forwards and Attacking Midfielders
Stats +25% vs. Forwards and Attacking Midfielders
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1195.png)
Teammate Rivaul has a 70% chance to activate a Special Skill during an Auto-Intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1118.png)
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 2 times, reset at halftime and the beginning of the first half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/938.png)
Will to Win (when superior)
When winning with the score, stats: +20%
When winning with the score, stats: +20%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1132.png)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/79.png)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1324.png)
Counter Move (AM/DM)
Stats +25% vs. Attacking Midfielders and Defensive Midfielders
Stats +25% vs. Attacking Midfielders and Defensive Midfielders
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/117.png)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1203.png)
Punching Master
When a punch is successful, it is easier for the ball to go to players near the centre circle.
When a punch is successful, it is easier for the ball to go to players near the centre circle.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1624.png)
When the GK kicks the ball to a teammate, there is 80% chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1196.png)
Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1196.png)
Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.