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Support (Eric)
Team mate Eric appears at a fixed rate to support you on a solo defensive match-up.
Team mate Eric appears at a fixed rate to support you on a solo defensive match-up.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Counter Move (FW)
Stats +15% vs. Forwards
Stats +15% vs. Forwards
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +3%
With 2 or more Toughness-type players: All player stats +3%
Stats Up
German players: All stats +1%
German players: All stats +1%
Player Link (Germanic Spirit)
The more Assigned players in the match, the higher stats are boosted (Max 35%). (Assigned Players: Schneider, Margus, Kaltz, Muller)
The more Assigned players in the match, the higher stats are boosted (Max 35%). (Assigned Players: Schneider, Margus, Kaltz, Muller)
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM
Stats +10% vs. AM
Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Stat Handicap Resistance
30% reduction to handicap effects on the own stats
30% reduction to handicap effects on the own stats
Inspire (FW/AM)
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+5% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Counter Move (AM)
Stats +10% vs. AM
Stats +10% vs. AM
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
Hotline (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
+10% to stats when selecting the next command after receiving a pass from (Schester)
Wakabayashi Killer
Stats +20% vs. Wakabayashi
Stats +20% vs. Wakabayashi
Bumpy Ground Resistance
Not affected by Bumpy effect.
Not affected by Bumpy effect.
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
Combination (Germanic Spirit)
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
Stats +5% when Schneider, Margus, Schester, Kaltz, and Muller are on the same team.
WY Player Killer
Stats +15% vs. World Youth Players
Stats +15% vs. World Youth Players
Special Skill Force Up
Low Flying Shot Special Skills: Force +15%
Low Flying Shot Special Skills: Force +15%
Special Skill Force Up
High-Flying Shot Special Skills: Force +15%
High-Flying Shot Special Skills: Force +15%
Stamina Killer (DF)
+30% to opponent Defenders' Stamina cost when matched up
+30% to opponent Defenders' Stamina cost when matched up
Stats Down
(Opponent) Wakashimazu, Hernandez, Espadas: Saving -5%
(Opponent) Wakashimazu, Hernandez, Espadas: Saving -5%
Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.
Direct Hotline (Teigerbran)
German teammates get +7% to stats when selecting the next command after receiving a pass from Teigerbran
German teammates get +7% to stats when selecting the next command after receiving a pass from Teigerbran
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent
Block 1 Intercept Special Skill of your match-up opponent
Match-Up Win Bonus
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)
Shot Special Skill Force +50% when you win at Match-Up (Max 1 time)
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Counter Move (Stamina (DF))
+15% to opponent Defenders' Stamina cost when matched up
+15% to opponent Defenders' Stamina cost when matched up
Bond
With exactly 3 Toughness-type Non-Japanese players: All stats +2.5%.
With exactly 3 Toughness-type Non-Japanese players: All stats +2.5%.
Super Sub
Stats +30% when playing as a substitute
Stats +30% when playing as a substitute
Auto-Block Enhance
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during a DF team mate's Auto-Block. (Required Stamina: 0)
Non-Japanese Player Killer
Stats +5% vs. Non-Japanese Players
Stats +5% vs. Non-Japanese Players
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Assign Insight Master (DF)
DF teammates get +10% to stats with an advantage at Match-up
DF teammates get +10% to stats with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +2%
With 3 or more Agility-type players: All player stats +2%
Agility Killer
Stats +30% vs. Agility-type
Stats +30% vs. Agility-type
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Give everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Will to Win (even)
When at a draw with the score, stats: +5% (except 0-0)
When at a draw with the score, stats: +5% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +15%
When losing with the score, stats: +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 5 or more Japanese players: All player stats +3%
With 5 or more Japanese players: All player stats +3%
Penalty Area Master
Stats +15% when inside the penalty area.
Stats +15% when inside the penalty area.
Agility Killer
Stats +10% vs. Agility-type
Stats +10% vs. Agility-type
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Bond
With 3 or more European Players: All player stats +2%
With 3 or more European Players: All player stats +2%