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DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +35%).

Recover
Decrease Stun time by 50%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Netherlands Players: All stats +3%
Bond
With 2 or more Netherlands Players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).

Stamina Killer
+10% to opponents' Stamina cost when matched up.
Inspire (Club)
+5% to stats when your team mate Club players select the next command after you win at match-up
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)




GK

Long Feed
When the GK kicks the ball to a teammate, there is a chance that it will go to the farthest teammate on your side.

Club players Killer
Stats +10% vs. Club players
Shot Killer (High-Flying)
Stats +5% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +5% against Low-Flying Shots
Bond
With 2 or more Agility-type Club players: Opponent team stats -7%






OMF / FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Stamina Killer
+15% to opponents' Stamina cost when matched up.




DF


Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Direct Hotline (Frank de Boer)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Frank de Boer
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Club players: All player stats +2%
Special Skill Force Up
Passing Special Skills: Force +15%




GK

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Rain/Puddle Resistance
Not affected by rain and puddles.
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%





DF / DMF

Pedal to the Metal
All Stats +20% during Full Power Football

Stamina Killer
+20% to opponents' Stamina cost when matched up.
Auto-Block & Intercept Enhance
60% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)






FW

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Pedal to the Metal
All Stats +10% during Full Power Football
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Combination (Leo)
Stats +5% when Leo is on your team
Stats Down
Opponent Tsubasa: Stats -2%




OMF / FW

Nationality Link (Latin and North America)
The more Latin and North American players are in the match, the higher stats are boosted (Max 15%, up to 8 players)

Stats Up
Latin and North AmericanPlayers: All stats +3%
Special Skill Block
Block one Special Skill of your match-up opponent.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. Latin and North American players
Bumpy Ground Resistance
Not affected by Bumpy effect.
Stats Up
Santana: Stats +5%




FW


Punch Killer (Muller)
Stats +30% when an opponent's Muller selects Punch.
Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
High Baller
Centering kick results in a high-flying ball. (80% chance)
Bumpy Ground Resistance
Not affected by Bumpy effect.
Stats Up
Latin and North American players: All stats +1%








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