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OMF


Insight Master
Stats +10% with an advantage at Match-up
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +3%




FW


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up





DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up




FW

Pedal to the Metal
All Stats +20% during Full Power Football

Stats Up
Agility-type European Players: Stats +5%
Insight Master
Stats +10% with an advantage at Match-up




OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +10% with an advantage at Match-up




OMF / FW


Special Skill Block
Blocks one Pass/Intercept Special Skill of your match-up opponent.
Insight Master
Stats +30% with an advantage at Match-up




DF / DMF


Insight Master
Stats +30% with an advantage at Match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Recover
Decrease Stun time by 50%
Bond
With 4 or more Skill-type players: All player stats +4.5%




OMF / FW


Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Insight Master
Stats +20% with an advantage at Match-up
Penalty Area Master
Stats +20% when inside the penalty area.





DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%





OMF / FW


Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +20% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +7%




DF

Insight Master
Stats +50% with an advantage at Match-up

Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)




OMF / FW


Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 2 Times)
Special Skill Force Up
All Special Skills: Force +5%
Bond
With 3 or more Non-Japanese Rising Sun Players: Opponent team stats -9%




FW

Insight Master
Stats +50% with an advantage at Match-up

English Player Killer
Stats +50% vs. English players
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
Rain/Puddle Resistance
Not affected by rain and puddles.
Stats Down
Opponent Agility-type players: Defence -10%



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