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FW


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Match-Up Win Bonus
All stats +5% each time you win at match-up (Up to 2 Times)
Bond
With 2 or more Uruguayan players: All player stats +1%
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




DMF

Player Link (Five Soldiers of the Aztec Sun)
The more assigned players on your team, the higher the stat boost (max +25%) (Assigned players: Arbez, Lopez, Zaragoza, Suarez, Garcia)

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Stats Up
Espadas: All stats +1.5%
Bond
With 5 or more Mexican players: All player stats +2%
High Baller
A centering kick will always be a high ball.




OMF / FW


Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%




DF / DMF


Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: Opponent team stats -3%
Bond
With 3 or more Toughness-type Japanese players: All player stats +2%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.






DF


Recover
Decrease Stun time by 60%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 3 or more Agility-type Non-Japanese players: Opponent team stats -6%
Dribble Range Enhance
Successful dribble range x8
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




OMF


Stat Handicap Resistance
50% reduction to stat handicap effects vs. Real Japan 7 players
Stamina Killer (Agility-type)
+20% to opponent Agility-type players' Stamina cost when matched up.
Bond
With 5 or more Skill-type players: All player stats +2.5%




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Special Skill Block
Block 2 Block Special Skills of your match-up opponent
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +8%
Bond
With 2 or more Japanese players: All player stats +6%
High Ball Request
Receive a cross as a High-Flying Ball




DF

Team Link (Middle School)
The more Middle School players are in the match, the higher stats are boosted (Max 30%, 3 players)

Stamina Killer
+15% to opponents' Stamina cost when matched up.
Price of confused fight
-15% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Bond
With 3 or more Toughness-type Japanese Players: All player stats +1.5%
Stats Up
Middle School players: All stats +1%




DF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Stand Firm
No longer knocked back by shots.
Insight Master
Stats +15% with an advantage at Match-Up
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 3 or more Club players: All player stats +4.5%.
Inspire (Sano)
+7% to stats when your team mate (Sano) selects the next command after you win at match-up




DF

Adversity
Stats +25% when your match-up opponent's total stats are higher than yours. (except GK)

Recover
Decrease Stun time by 50%
Pressure
-20% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Bond
With 4 or more Agility-type players: All player stats +4%






DMF / OMF

Mid-Area Master
Stats +15% when in the middle area.

Auto-Intercept Enhance (middle area)
100% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)
Stats Up
Japanese Players: All stats +1%
Stats Up
(My Team) Skill-type Hyuga: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.





DMF / OMF

Auto-Intercept Reduce
-15% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance

Attacking Midfielder/Defensive Midfielder Killer
Stats +20% vs. Attacking Midfielders and Defensive Midfielders
Pressure
-15% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Japanese Players: All player stats +3.5%





DMF

Support (Marcio)
Team mate Marcio appears at a fixed rate to support you on a solo defensive match-up.

Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (30% chance)
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)
Bond
With 3 or more Latin and North American players: Opponent team stats -3%
Bond
With 3 or more Latin and North American players: All player stats +2%
Special Skill Force Up
All Special Skills: Force +20%




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. (Except GK)

One-Two Range Enhance
Distance +100% when a One-Two is successful
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Match-Up Win Bonus
All stats +30% when you win at Match-Up (Up to 1 Time)
Bond
With 2 or more Non-Japanese players: All player stats +7%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.



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