Search
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Stats +30% against High-Flying Shots
Stat Handicap Resistance
10% reduction to stat handicap effects on All Japan (Golden 23) players
10% reduction to stat handicap effects on All Japan (Golden 23) players
Bond
With 3 or more Non-Japanese players: All player stats +1%
With 3 or more Non-Japanese players: All player stats +1%
Bond
With 3 or more Golden 23 players: All player stats +1.5%
With 3 or more Golden 23 players: All player stats +1.5%
Denmark Player Killer
Stats +30% vs. Denmark Players
Stats +30% vs. Denmark Players
Stamina Killer
+15% to opponents' Stamina cost when matched up.
+15% to opponents' Stamina cost when matched up.
Critical Rate Up
Critical Rate x5
Critical Rate x5
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Stats Up
Agility-type European Players: Stats +5%
Agility-type European Players: Stats +5%
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Japanese Player Killer
Stats +15% vs. Japanese Players
Stats +15% vs. Japanese Players
Stamina Killer (Agility-type)
+30% to opponent Agility-type players' Stamina cost when matched up.
+30% to opponent Agility-type players' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
All stats +7% when inside the penalty area
All stats +7% when inside the penalty area
Stats Down
(Opponent) Wakashimazu: Stats -5%
(Opponent) Wakashimazu: Stats -5%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 10%)
The more Japanese players in the match, the higher stats are boosted (Max 10%)
Stats Up
(My Team) Tsubasa Ozora: All stats +5%
(My Team) Tsubasa Ozora: All stats +5%
Stats Down
(Opponent) FW players: All stats -3%
(Opponent) FW players: All stats -3%
Stats Up
(My Team) Japanese players: All stats +1%
(My Team) Japanese players: All stats +1%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Critical Rate Up
Critical Rate x3
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Critical Rate Up
Critical Rate x5
Critical Rate x5
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +15%
Shot Special Skills except Flying Shots: Force +15%
Bond
With 3 or more Middle School players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Middle School players: 20% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
DF Killer
Stats +20% vs. DF
Stats +20% vs. DF
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Stats Up
Owairan: All stats +2%
Owairan: All stats +2%
Insight Master
Stats +40% with an advantage at Match-up
Stats +40% with an advantage at Match-up
Toughness Killer
Stats +7% vs. Toughness-type
Stats +7% vs. Toughness-type
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Block one Special Skill of your match-up opponent. (60% chance)
Bond
With 3 or more Golden 23 players: All player stats +2%.
With 3 or more Golden 23 players: All player stats +2%.
Non-Japanese Player Killer
Stats +7% vs. Non-Japanese Players
Stats +7% vs. Non-Japanese Players
Team Link (Asia)
The more Asian Players in the match, the higher stats are boosted (Max 40%)
The more Asian Players in the match, the higher stats are boosted (Max 40%)
Full Power Gauge Up
Full Power Gauge +20% on a successful save
Full Power Gauge +20% on a successful save
Critical Rate Up
Critical Rate x3
Critical Rate x3
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +50%).
The lower the Stamina, the higher the stat boost (Max +50%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 5 or more Skill-type players: All player stats +1.5%
With 5 or more Skill-type players: All player stats +1.5%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Critical Rate Up
Critical Rate x5
Critical Rate x5
Inspire (Misaki)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%
With 3 or more Agility-type Japanese Players: All player stats +1.5%
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 25%, reset at halftime and the beginning of the first half and the second half of overtime)
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
Block Killer
Stats +15% when an opponent selects Block
Stats +15% when an opponent selects Block
Bond
With 6 or more Japanese players: All player stats +1.5%
With 6 or more Japanese players: All player stats +1.5%
Bond
With 3 or more Club players: All player stats +3%.
With 3 or more Club players: All player stats +3%.
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Required Stamina -15% when using a Special Skill.