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Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%
With 2 or more Japanese players: All player stats +6%
Insight
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
If an opponent's Auto-Intercept Enhance is activated when using a Pass Special Skill, there is a 80% chance of it being nullified.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Vital Area Master
Stats +5% when in the vital areas of both sides.
Stats +5% when in the vital areas of both sides.
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Bond
With 2 or more Japanese players: All player stats +6%
With 2 or more Japanese players: All player stats +6%
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Stats Up
Japanese Players: All stats +1%
Japanese Players: All stats +1%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type players: All player stats +3%
With 3 or more Agility-type players: All player stats +3%
Direct Hotline (Takeshi)
FW teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +7% to stats when selecting the next command after receiving a pass from Takeshi
Insight Master
Stats +40% with an advantage at Match-up
Stats +40% with an advantage at Match-up
One-Two Range Enhance
Distance +100% when a One-Two is successful
Distance +100% when a One-Two is successful
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Bond
With 2 or more Skill-type Japanese Players: All player stats +4.5%
With 2 or more Skill-type Japanese Players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Stamina Killer
+30% to opponents' Stamina cost when matched up.
+30% to opponents' Stamina cost when matched up.
Toughness Killer
Stats +7% vs. Toughness-type
Stats +7% vs. Toughness-type
Bond
With 2 or more Toughness-type Club players: Opponent team stats -3%
With 2 or more Toughness-type Club players: Opponent team stats -3%
Bond
With 2 or more Toughness-type Club players: All player stats +3%
With 2 or more Toughness-type Club players: All player stats +3%
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +35%).
The lower the Stamina, the higher the stat boost (Max +35%).
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Stats Up
Netherlands Players: All stats +3%
Netherlands Players: All stats +3%
Bond
With 2 or more Netherlands Players: All player stats +4.5%
With 2 or more Netherlands Players: All player stats +4.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Critical Rate Up
Critical Rate x3
Critical Rate x3
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +16%
All Special Skills: Force +16%
Club players Killer
Stats +12% vs. Club players
Stats +12% vs. Club players
Stats Up
Brazilian players: All stats +1%
Brazilian players: All stats +1%
Bond
With 3 or more Non-Japanese players: All player stats +5%
With 3 or more Non-Japanese players: All player stats +5%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +35%)
Special Skill force increases the lower your Stamina (Max +35%)
Price of confused fight
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-7% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Dribble Range Enhance
Successful dribble range x8
Successful dribble range x8
Bond
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
With 2 or more Skill-type Non-Japanese Players: Opponent team stats -3.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
With 2 or more Skill-type Non-Japanese players: All player stats +2.5%
Inspire (Brazilian Players)
+3% to Special Skill force when your Brazilian teammate uses the next Special Skill after you win at match-up
+3% to Special Skill force when your Brazilian teammate uses the next Special Skill after you win at match-up
Non-Japanese Player Killer
Stats +35% vs. Non-Japanese Players
Stats +35% vs. Non-Japanese Players
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Stat Handicap Resistance
3.5% reduction to stat handicap effects vs. your teammates.
3.5% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
With 3 or more Toughness-type players: All player stats +3.5%
Support (Takeshi)
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Team mate Takeshi appears at 60% rate to support you on a solo defensive match-up.
Club players Killer
Stats +10% vs. Club players
Stats +10% vs. Club players
Lombardia Players Killer
Stats +20% vs. Lombardia Players
Stats +20% vs. Lombardia Players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Club players Killer
Stats +30% vs. Club players
Stats +30% vs. Club players
Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Required Stamina -10% when using a Special Skill.
Shot Killer (Non-Flying)
Stats +5% against Non-Flying Shots.
Stats +5% against Non-Flying Shots.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
With 2 or more Skill-type Club players: All player stats +4.5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
DF/GK Killer
Stats +25% vs. Defenders and Goalkeepers
Stats +25% vs. Defenders and Goalkeepers
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Block 1 Tackle Special Skill of your match-up opponent (60% chance)
Dribble Range Enhance
Successful dribble range x3
Successful dribble range x3
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Bond
With 2 or more Toughness-type Club players: All player stats +5%
With 2 or more Toughness-type Club players: All player stats +5%
Special Skill Force Up
High-Flying Shot Special Skills: Force +15%
High-Flying Shot Special Skills: Force +15%
DF/GK Killer
Stats +20% vs. Defenders and Goalkeepers
Stats +20% vs. Defenders and Goalkeepers
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Block one Special Skill of your match-up opponent. (70% chance)
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Punch Killer
Stats +10% when an opponent selects Punch.
Stats +10% when an opponent selects Punch.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pressure
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Bond
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more Agility-type Non-Japanese players: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Tenacious Spirit
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +12% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Stats Up
Natureza: Stats +1%
Natureza: Stats +1%
Stats Up
Rivaul: Stats +1%
Rivaul: Stats +1%
Bond
With 4 or more Agility-type players: All player stats +4%
With 4 or more Agility-type players: All player stats +4%
Stamina Cost Down
Required Stamina -5% when using a Special Skill.
Required Stamina -5% when using a Special Skill.