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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1252.png)
Nationality Link (Japan)
The more Japanese players in the match, the higher stats are boosted (Max 15%, up to 4 players)
The more Japanese players in the match, the higher stats are boosted (Max 15%, up to 4 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1623.png)
+5% to stats when selecting the next command after receiving a pass from Japanese Players
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/961.png)
Stealth Defence
Your icon flashes when defending on the field, and you're harder for opponents to see.
Your icon flashes when defending on the field, and you're harder for opponents to see.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/152.png)
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).
The lower the Stamina, the higher the stat boost (Max +20%).
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1941.png)
Stats +10% vs. Japan & Latin and North America
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/164.png)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/529.png)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Michael
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/889.png)
Type Link <T>
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
The more Toughness-type players in the match, the higher stats are boosted (Max 10%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/664.png)
-10% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/892.png)
Tenacious Spirit
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)
Shot +15% every time you fail to score with a Special Skill with a Matchup against opponent GK, until you score (max 2 fails and effective over halftime)