Search




OMF / FW

Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 20%, reset at halftime and the beginning of the first half and the second half of overtime)

One-Two Range Enhance
Distance +50% when a One-Two is successful
Dribble Range Enhance
Successful Dribble Range x4
Easy Win
You will win a match-up if your winning percentage is 30% or higher and you have the advantage when you and your opponent choose Special Skills during Full Power Football. (Except GK, max 3 times, reset at halftime and the beginning of the first half of overtime)
Bond
With 2 or more Skill-type players: All player stats +6%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




DF / DMF


Special Skill Block
Block 1 Shooting Special Skill(s) except Flying Shot of your match-up opponent.
Stats Up
German players: All stats +1%
Stamina Killer
+15% to opponents' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Agility-type players: All player stats +4%




DF


Recover
Decrease Stun time by 60%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 3 or more Agility-type Non-Japanese players: Opponent team stats -6%
Dribble Range Enhance
Successful dribble range x8
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




DF


Shot Killer (High-Flying)
Stats +50% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +50% against Low-Flying Shots
Bond
With exactly 3 Skill-type Japanese players: Opponent team stats -5%
Bond
With exactly 3 Skill-type Japanese players: All player stats +1%





DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%




DMF


Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Inspire (Japanese Players)
+3% to stats when your Japanese teammate selects the next command after you win at match-up
Bond
With 3 or more Toughness-type Japanese players: All player stats +6%





DMF / OMF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Match-Up Win Bonus
All stats +5% when you win at Match-Up (Up to 1 Time)
Bond
With 3 or more Toughness-type Japanese players: All player stats +4%






OMF / FW

Match-Up Win Bonus
All stats +20% when you win at Match-Up (Up to 1 Time)

Dribble Range Enhance
Successful dribble range x3
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +5% with an advantage at Match-up




OMF / FW

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Stamina Cost Down
Required Stamina -5% when using a Special Skill.
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more European Players: All player stats +7%




OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Special Skill Force Up
All Special Skills: Force +20%
Insight Master
Stats +30% with an advantage at Match-up
Bond
With 4 or more Non-Japanese players: All player stats +7%




DMF / OMF

Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 2 Times)

Dribble Range Enhance
Successful dribble range x8
Insight Master
Stats +20% with an advantage at Match-up
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)




DMF / OMF

Match-Up Win Bonus
All stats +100% when you win at Match-Up (Max 1 time)

Direct Hotline (Matsuyama)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Matsuyama
Special Skill Block
Block 1 Special Skill(s) of your match-up opponent. (50% chance)



History