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Give everything
Stats increase the higher your Stamina (Max +25%)
Stats increase the higher your Stamina (Max +25%)
Will to Win (even)
When at a draw with the score, stats: +3% (except 0-0)
When at a draw with the score, stats: +3% (except 0-0)
Will to Win (when inferior)
When losing with the score, stats: +5%
When losing with the score, stats: +5%
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates.
4.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +3%
With 2 or more Agility-type Non-Japanese players: All player stats +3%
GK Killer
Stats +25% vs. Goalkeepers
Stats +25% vs. Goalkeepers
Recover
Decrease Stun time by 70%
Decrease Stun time by 70%
Enhance Special Skills (Combination Skills)
Combination Special Skills: Force +10%
Combination Special Skills: Force +10%
Combination (Konsawatt Trio)
Stats +10% when Sakhon and Faran are on your team.
Stats +10% when Sakhon and Faran are on your team.
Bond
With Sakhon and Faran: All player stats +4%
With Sakhon and Faran: All player stats +4%
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
GK Killer
Stats +20% vs. Goalkeepers
Stats +20% vs. Goalkeepers
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Auto-Block Enhance
70% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Block. (Required Stamina: 0)
Stamina Killer
+35% to opponents' Stamina cost when matched up.
+35% to opponents' Stamina cost when matched up.
Auto-Intercept Reduce
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
-35% chance of activation of opponent team's DFs and DM's Special Skills by Auto-Intercept Enhance
Combination (Furukawa)
Stats +20% when Kotaro Furukawa is on your team
Stats +20% when Kotaro Furukawa is on your team
Stat Handicap Resistance
7% reduction to stat handicap effects vs. your teammates.
7% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
When at a draw with the score, Japanese teammates' Stats: +5% (except when 0-0)
Bond
With 2 or more Agility-type Japanese players: All player stats +3%
With 2 or more Agility-type Japanese players: All player stats +3%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)
Special Skill force increases the lower your Stamina (Max +30%)
Recover
Decrease Stun time by 60%
Decrease Stun time by 60%
Bond
With 2 or more Agility-type Japanese players: Opponent team stats -4.5%
With 2 or more Agility-type Japanese players: Opponent team stats -4.5%
Stats Up
Middle School players: All stats +3%
Middle School players: All stats +3%
Bond
With 2 or more Agility-type Japanese players: All player stats +2%
With 2 or more Agility-type Japanese players: All player stats +2%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Enhance Special Skills (High-Flying)
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Will to Win (when inferior)
When losing with the score, stats: +7%
When losing with the score, stats: +7%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Stats Up
GK: All stats +3%
GK: All stats +3%
Stand Firm
No longer knocked back by shots.
No longer knocked back by shots.
Stats Down
-3% to stats for match-up opponent's Agility-type players
-3% to stats for match-up opponent's Agility-type players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.