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Pedal to the Metal
All Stats +20% during Full Power Football
All Stats +20% during Full Power Football
Inspire (Eric, Kevin)
+7% to stats when your team mate (Eric, Kevin) selects the next command after you win at match-up
+7% to stats when your team mate (Eric, Kevin) selects the next command after you win at match-up
Shot Killer (Non-Flying)
Stats +25% against Non-Flying Shots.
Stats +25% against Non-Flying Shots.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
With 3 or more Toughness-type Non-Japanese Players: All player stats +4%
Mid-Area Master
Stats +20% when in the middle area.
Stats +20% when in the middle area.
One-Two Range Enhance
Distance +25% when a One-Two is successful
Distance +25% when a One-Two is successful
Stamina Killer
+20% to opponents' Stamina cost when matched up.
+20% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -3%
With 3 or more Skill-type Non-Japanese Players: Opponent team stats -3%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill force increases the lower your Stamina (Max +20%)
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2%
With 3 or more Skill-type Non-Japanese players: All player stats +2%
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
Intercept Special Skills: Force +35%
Intercept Special Skills: Force +35%
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 4 or more Toughness-type players: All player stats +4%
With 4 or more Toughness-type players: All player stats +4%
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Pedal to the Metal
All Stats +15% during Full Power Football
All Stats +15% during Full Power Football
Critical Rate Up
Critical Rate x2
Critical Rate x2
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Pressure
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you win at match-up (except GK)
Club players Killer
Stats +25% vs. Club players
Stats +25% vs. Club players
Opposition (Fiery/Scene of a Fire)
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Stats +10% when matched up with an opponent who has Attack at the Scene of a Fire, Fiery Potential, or a Hidden Skill to assign the applicable Passive Skills to teammates.
Support (Blueno)
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Team mate Blueno appears at 80% rate to support you on a solo defensive match-up.
Bond
With 4 or more Agility-type players: Opponent team stats -1%
With 4 or more Agility-type players: Opponent team stats -1%
Bond
With 4 or more Agility-type players: All player stats +4%
With 4 or more Agility-type players: All player stats +4%
Auto-Block & Intercept Enhance
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
70% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Stamina Cost Down
Required Stamina -40% when using a Special Skill.
Required Stamina -40% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent.
Block one Special Skill of your match-up opponent.
Side Master
Stats +10% near the side line
Stats +10% near the side line
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
With 3 or more Toughness-type Non-Japanese Players: All player stats +2%
Player Link (Germanic Spirit)
The more Assigned players in the match, the higher stats are boosted (Max 35%). (Assigned Players: Schneider, Margus, Kaltz, Muller)
The more Assigned players in the match, the higher stats are boosted (Max 35%). (Assigned Players: Schneider, Margus, Kaltz, Muller)
Will to Win (when superior)
When winning with the score, stats: +15%
When winning with the score, stats: +15%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
When at a draw with the score, stats: +12% (except 0-0)
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Agility-type players: All player stats +3.5%
With 3 or more Agility-type players: All player stats +3.5%
Will to Win (when inferior)
When losing with the score, stats: +15%
When losing with the score, stats: +15%
Stat Handicap Resistance
10% reduction to handicap effects on the own stats
10% reduction to handicap effects on the own stats
Master Catcher
Can catch a ball even if it breaks a catch.
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Skill-type players: All player stats +4%
With 3 or more Skill-type players: All player stats +4%
Will to Win (when superior)
When winning with the score, stats: +20%
When winning with the score, stats: +20%
Inspire (DF)
+5% to stats when your team mate (DF) selects the next command after you win at match-up
+5% to stats when your team mate (DF) selects the next command after you win at match-up
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +3.5%
With 3 or more Toughness-type players: All player stats +3.5%
Will to Win (when inferior)
When losing with the score, stats: +20%
When losing with the score, stats: +20%
Forward Killer
Stats +15% vs. Forwards
Stats +15% vs. Forwards
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 2 or more Skill-type Japanese players: All player stats +4%
With 2 or more Skill-type Japanese players: All player stats +4%
Will to Win (when superior)
When winning with the score, stats: +15%
When winning with the score, stats: +15%
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type players: All player stats +2.5%
With 3 or more Toughness-type players: All player stats +2.5%
Bond
With 2 or more Toughness-type players: All player stats +1%
With 2 or more Toughness-type players: All player stats +1%
Will to Win (when superior)
When winning with the score, stats: +15%
When winning with the score, stats: +15%
Special Skill Force Up
High-Flying Shot Special Skills: Force +25%
High-Flying Shot Special Skills: Force +25%
Bond
With 2 or more Skill-type players: All player stats +1%
With 2 or more Skill-type players: All player stats +1%
Special Skill Force Up
Low Flying Shot Special Skills: Force +25%
Low Flying Shot Special Skills: Force +25%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type players: All player stats +2.5%
With 3 or more Skill-type players: All player stats +2.5%