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Insight Master
Stats +25% with an advantage at Match-up
Stats +25% with an advantage at Match-up
Direct Hotline (Klismann)
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Team mate (Netherlands players) gets +7% to stats when selecting the next command after receiving a pass from Klismann
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Block 1 Intercept Special Skill of your match-up opponent (80% chance)
Special Skill Force Up
All Special Skills: Force +15%
All Special Skills: Force +15%
Bond
With 2 or more Toughness-type Club players: All player stats +4.5%
With 2 or more Toughness-type Club players: All player stats +4.5%
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Enhance Special Skills (Low Flying)
Low Flying Shot Special Skills: Force +25%
Low Flying Shot Special Skills: Force +25%
DF Killer
Stats +20% vs. DF
Stats +20% vs. DF
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Bond
With 3 or more JY players: All player stats +2%.
With 3 or more JY players: All player stats +2%.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Pass Killer
Stats +35% when an opponent selects Pass
Stats +35% when an opponent selects Pass
Stats Down
Stats -20% for match-up opponent
Stats -20% for match-up opponent
Bond
With 3 or more Toughness-type players: Opponent team stats -5%
With 3 or more Toughness-type players: Opponent team stats -5%
Bond
With 3 or more Toughness-type players: All player stats +1%
With 3 or more Toughness-type players: All player stats +1%
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Insight Master
Stats +10% with an advantage at Match-up
Stats +10% with an advantage at Match-up
Special Skill Force Up
High-Flying Shot Special Skills: Force +10%
High-Flying Shot Special Skills: Force +10%
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
DF/GK Killer
Stats +15% vs. Defenders and Goalkeepers
Stats +15% vs. Defenders and Goalkeepers
Bond
With exactly 5 Skill-type players: Opponent team stats -5%
With exactly 5 Skill-type players: Opponent team stats -5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With exactly 5 Skill-type players: All player stats +1%
With exactly 5 Skill-type players: All player stats +1%
Non-Japanese Player Killer
Stats +25% vs. Non-Japanese Players
Stats +25% vs. Non-Japanese Players
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Auto-Block & Intercept Enhance
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
80% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese Players: Opponent team stats -7%
With 3 or more Japanese Players: Opponent team stats -7%
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Catch Killer
Stats +10% when an opponent selects Catch
Stats +10% when an opponent selects Catch
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Sharp Angle Shooter
Doesn't lose momentum even when shooting from a tight angle.
Doesn't lose momentum even when shooting from a tight angle.
Special Skill Force Up
Shot Special Skills: Force +20%
Shot Special Skills: Force +20%
DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders
Stats +20% vs. Defensive Midfielders and Defenders
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Bond
With 2 or more Skill-type Non-Japanese players: Opponent team stats -2.5%
With 2 or more Skill-type Non-Japanese players: Opponent team stats -2.5%
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +3%
With 2 or more Skill-type Non-Japanese players: All player stats +3%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Receive a cross as a Low-Flying Ball (80% chance)
Non-Japanese Player Killer
Stats +10% vs. Non-Japanese Players
Stats +10% vs. Non-Japanese Players
Penalty Area Master
Stats +10% when inside the penalty area.
Stats +10% when inside the penalty area.
Forward Killer
Stats +15% vs. Forwards
Stats +15% vs. Forwards
Shot Killer (High-Flying)
Stats +50% against High-Flying Shots
Stats +50% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +50% against Low-Flying Shots
Stats +50% against Low-Flying Shots
Bond
With exactly 3 Skill-type Japanese players: Opponent team stats -5%
With exactly 3 Skill-type Japanese players: Opponent team stats -5%
Bond
With exactly 3 Skill-type Japanese players: All player stats +1%
With exactly 3 Skill-type Japanese players: All player stats +1%
Super Sub
Stats +50% when playing as a substitute
Stats +50% when playing as a substitute
Direct Hotline (Takeshi)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
FW teammates get +5% to stats when selecting the next command after receiving a pass from Takeshi
Full Power Gauge Up
Full Power Gauge +10% when you win at Match-Up
Full Power Gauge +10% when you win at Match-Up
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%
With 3 or more Skill-type Rising Sun players: All player stats +7%
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Direct Hotline (Takeshi)
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Japanese Players: Opponent team stats -4%
With 3 or more Japanese Players: Opponent team stats -4%
Bond
With 3 or more Japanese players: All player stats +3%
With 3 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.
Required Stamina -25% when using a Special Skill.
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Full Power Gauge +15% when you win at Match-Up
Direct Hotline (Xavii)
FW/AM teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Xavii
FW/AM teammates get +3% Special Skill force for the next Special Skill used after receiving a pass from Xavii
Stats Up
Spanish players: All stats +2%
Spanish players: All stats +2%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
With 2 or more Toughness-type Non-Japanese players: All player stats +5%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.