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GK


Bond
With 3 or more Club players: All player stats +2%
Shot Killer (Low-Flying)
Stats +15% against Low-Flying Shots
Shot Killer (High-Flying)
Stats +15% against High-Flying Shots
Bond
With 3 or more European Players: All player stats +2%





GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)

Master Catcher
Can catch a ball even if it breaks a catch.
Full Power Gauge Up
Full Power Gauge +30% on a successful save
Bond
With 3 or more Agility-type Club players: All player stats +7%




OMF / FW


Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Direct Hotline (Matteo)
FW teammates get +5% to stats when selecting the next command after receiving a pass from Matteo
Bond
With 2 or more Skill-type players: Opponent team stats -3.5%
Stats Up
European Players: All stats +5%
Bond
With 2 or more Skill-type players: All player stats +3.5%




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, the player will join the match-up as well. Additionally, -15% in match-up to the player's stamina cost due to Follow effect. (Except GK)

Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).
Bond
With 6 or more Japanese players: All player stats +3%
Bond
With 3 or more Club players: All player stats +4%.
Stamina Killer
+10% to opponents' Stamina cost when matched up.




GK

Long Feed
When the GK kicks the ball to a teammate, it will go to the farthest teammate on your side. (100% chance)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stats Down
(Opponent) FW: All stats -2%
Ignore Player Type
Blocks Type Effectiveness of the type weak to.
Shot Killer (Non-Flying)
Stats +15% against Non-Flying Shots
Bond
With 2 or more Agility-type players: Opponent team stats -7.5%






DF


Stats Down
Physical -20% for match-up opponent's Japanese players. (80% chance)
Stats Down
(Opponent) Japanese Players: All stats -2%
Bond
With 3 or more Toughness-type Club players: Opponent team stats -2.5%
Auto-Intercept Enhance
10% chance to activate a Special Skill during a teammate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Club players: All player stats +2.5%




FW


Match-Up Win Bonus
Shot Special Skill Force +10% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you score.
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Dribble Range Enhance
Successful Dribble Range x2.5








GK

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 20%, 2 players)

Full Power Gauge Up
Full Power Gauge +20% on a successful save
Punching Master
When a punch is successful, there is 60% chance it will become easier for the ball to go to players near the centre circle.




GK


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Master Catcher
Can catch a ball even if it breaks a catch.




GK

Punching Master
When a punch is successful, there is a chance it will become easier for the ball to go to players near the centre circle.

Stats Up
Toughness-type (DF): Stats +5%
Club players Killer
Stats +10% vs. Club players
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Full Power Gauge Up
Full Power Gauge +25% on a successful save
Bond
With 2 or more Toughness-type Club players: All player stats +5%




GK

Type Link <S>
The more Skill-type players in the match, the higher stats are boosted (Max 20%, up to 5 players)

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)
Master Catcher
Can catch a ball even if it breaks a catch.
Bond
With 5 or more Skill-type players: All player stats +1.5%





DMF / OMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful Dribble Range x5
Adversity
Stats +20% when your match-up opponent's total stats are higher than yours. (except GK)
Stamina Killer
+30% to opponents' Stamina cost when matched up.



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