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Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
The lower the Stamina, the higher the stat boost (Max +10%).
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 4 or more Non-Japanese players: All player stats +7%
With 4 or more Non-Japanese players: All player stats +7%
Match-Up Win Bonus
All stats +20% each time you win at match-up (Up to 1 Time)
All stats +20% each time you win at match-up (Up to 1 Time)
Stamina Killer
+10% to opponents' Stamina cost when matched up.
+10% to opponents' Stamina cost when matched up.
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3.5%
With 2 or more Agility-type Non-Japanese players: Opponent team stats -3.5%
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +2.5%
With 2 or more Agility-type Non-Japanese players: All player stats +2.5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Penalty Area Master
Stats +30% when inside the penalty area.
Stats +30% when inside the penalty area.
Critical Rate Up
Critical Rate x3
Critical Rate x3
Insight Master
Stats +15% with an advantage at Match-Up
Stats +15% with an advantage at Match-Up
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
3% reduction to stat handicap effects vs. your teammates.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4%
Insight Master
Stats +30% with an advantage at Match-up
Stats +30% with an advantage at Match-up
Match-Up Win Bonus
All stats +10% each time you win at match-up (Up to 2 Times)
All stats +10% each time you win at match-up (Up to 2 Times)
Special Skill Force Up
All Special Skills: Force +5%
All Special Skills: Force +5%
Bond
With 3 or more Non-Japanese Rising Sun Players: Opponent team stats -9%
With 3 or more Non-Japanese Rising Sun Players: Opponent team stats -9%
Side Master
Stats +20% near the side line
Stats +20% near the side line
One-Two Range Enhance
Distance +50% when a One-Two is successful
Distance +50% when a One-Two is successful
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Stat Handicap Resistance
4.5% reduction to stat handicap effects vs. your teammates (Germany Club players).
4.5% reduction to stat handicap effects vs. your teammates (Germany Club players).
Bond
With 3 or more Club players: All player stats +4%.
With 3 or more Club players: All player stats +4%.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Can use a Special Skill with normal force if Stamina is 1 or higher.
Forward Killer
Stats +15% vs. Forwards
Stats +15% vs. Forwards
Stat Handicap Resistance
5% reduction to stat handicap effects vs. your teammates.
5% reduction to stat handicap effects vs. your teammates.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Bond
With 5 or more Agility-type Non-Japanese Players: 10% chance to activate a Special Skill during a teammate's Auto-Block. (Required Stamina: 0)
With 5 or more Agility-type Non-Japanese Players: 10% chance to activate a Special Skill during a teammate's Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
With 3 or more Agility-type Non-Japanese Players: All player stats +2%
Shot Killer (Non-Flying)
Stats +30% against Non-Flying Shots
Stats +30% against Non-Flying Shots
Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Special Skill Block
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Blocks one Dribble/Tackle Special Skill of your match-up opponent. (70% chance to activate)
Auto-Intercept Reduce
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
Special Skill Force Up
Interception Special Skills: Force +10%
Interception Special Skills: Force +10%
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
With 2 or more Toughness-type Japanese players: All player stats +5%
Price of confused fight
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
-5% to Special Skill force when your match-up opponent uses the next Special Skill after you lose at match-up (except GK)
Shot Killer (Non-Flying)
Stats +80% against Non-Flying Shots
Stats +80% against Non-Flying Shots
Auto-Intercept Enhance
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
70% chance to activate a Special Skill during Auto-Intercept. (Required Stamina: 0)
Stat Handicap Resistance
2% reduction to stat handicap effects vs. your teammates.
2% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Bond
With 3 or more German players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
With 3 or more German players: 15% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Forward Killer
Stats +20% vs. Forwards
Stats +20% vs. Forwards