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High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Inspire (FW/AM)
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
+8% to stats when your team mate (FW/AM) selects the next command after you win at match-up
Mid/Vital Area Master
Stats +20% when in the middle area or vital area.
Stats +20% when in the middle area or vital area.
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Side Master
Stats +15% near the side line
Stats +15% near the side line
Inspire (Fei)
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
+5% to Special Skill force when your team mate (Fei Xiang) uses the next Special Skill after you win at match-up
Bond
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
With 3 or more Toughness-type Non-Japanese Players: All player stats +1.5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Bond
With 3 or more Agility-type Japanese Players: All player stats +1.5%
With 3 or more Agility-type Japanese Players: All player stats +1.5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Stats Up
Golden 23 Misaki: All stats +5%
Golden 23 Misaki: All stats +5%
Combination (Furukawa)
Stats +5% when Kotaro Furukawa is on your team
Stats +5% when Kotaro Furukawa is on your team
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 3 or more Golden 23 players: All player stats +4%.
With 3 or more Golden 23 players: All player stats +4%.
Special Skill Block
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Block 1 Intercept Special Skill of your match-up opponent (70% chance)
Warriors' Emergence (Japan & Latin and North America)
Japanese & Latin and North American players: All stats +10%
Japanese & Latin and North American players: All stats +10%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
High Ball Request
Receive a cross as a High-Flying Ball
Receive a cross as a High-Flying Ball
Full Power Gauge Up
Match begins with Full Power Gauge increased by 30%
Match begins with Full Power Gauge increased by 30%
Japanese Player Killer
Stats +25% vs. Japanese Players
Stats +25% vs. Japanese Players
Agility Killer
Stats +25% vs. Agility-type
Stats +25% vs. Agility-type
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Stats Up
(My Team) Skill-type teammates: All stats +2%
(My Team) Skill-type teammates: All stats +2%
German Player Killer
Stats +20% vs. German Players
Stats +20% vs. German Players
Special Skill Force Up
All Special Skills: Force +15% (50% chance, Match-Up only)
All Special Skills: Force +15% (50% chance, Match-Up only)
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Not affected by snow and snow cover.
Special Skill Force Up
Shot Special Skills: Force +10%
Shot Special Skills: Force +10%
Tsubasa Killer
Stats +20% vs. Tsubasa
Stats +20% vs. Tsubasa
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
High-Flying Shot Special Skills: Force +20%
High-Flying Shot Special Skills: Force +20%
Hotline (Schester)
+20% to stats when selecting the next command after receiving a pass from Schester
+20% to stats when selecting the next command after receiving a pass from Schester
High Ball Request
Receive a cross as a High-Flying Ball (70% chance)
Receive a cross as a High-Flying Ball (70% chance)
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Special Skill Force Up
All Special Skills: Force +10%
All Special Skills: Force +10%
Inspire (Toughness-type)
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
+2% to Special Skill force when your team mate (Toughness-type Players) uses the next Special Skill after you win at match-up
Special Skill Force Up
Toughness-type players: Low Flying Special Skill Force +5%
Toughness-type players: Low Flying Special Skill Force +5%
Bond
With 3 or more WY Players: All player stats +2%
With 3 or more WY Players: All player stats +2%
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Stats Up
Golden 23 Misaki: All stats +5%
Golden 23 Misaki: All stats +5%
Special Skill Block
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Block 1 Tackle Special Skill of your match-up opponent (70% chance)
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Bond
With 3 or more Golden 23 players: All player stats +4%.
With 3 or more Golden 23 players: All player stats +4%.
Combination (Kazami)
Stats +5% when Shinnosuke Kazami is on your team
Stats +5% when Shinnosuke Kazami is on your team
Low Baller
A centering kick will always be a low ball.
A centering kick will always be a low ball.
Special Skill Force Up
Japanese players: Low Flying Special Skill Force +5%
Japanese players: Low Flying Special Skill Force +5%
Recover
Decrease Stun time by 50%
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Cancel up to 2 Special Skill Block(s) used against the player.
Rain/Puddle Resistance
Not affected by rain and puddles.
Not affected by rain and puddles.
Dribble Range Enhance
Successful Dribble Range x2.5
Successful Dribble Range x2.5
Critical Rate Up
Critical Rate x3
Critical Rate x3
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Special Skill Force Up
All Special Skills: Force +20%
All Special Skills: Force +20%
Insight Master
Stats +20% with an advantage at Match-up
Stats +20% with an advantage at Match-up
Stamina Cost Down (Hyuga)
Team mate Hyuga gets -10% Stamina cost for Special Skills
Team mate Hyuga gets -10% Stamina cost for Special Skills
Special Skill Force Up
Shot Special Skills: Force +20%
Shot Special Skills: Force +20%
Stats Up
Japanese Players: All stats +1.5%
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%
With 2 or more Agility-type Japanese Players: All player stats +5%
Rising Sun Players Killer
Stats +5% vs. Rising Sun players
Stats +5% vs. Rising Sun players
Penalty Area Master
Stats +20% when inside the penalty area.
Stats +20% when inside the penalty area.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Required Stamina -20% when using a Special Skill.
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
DF Killer
Stats +20% vs. DF
Stats +20% vs. DF
High Ball Request
Receive a cross as a High-Flying Ball (80% chance to activate).
Receive a cross as a High-Flying Ball (80% chance to activate).
Catch Killer
Stats +20% when an opponent selects Catch.
Stats +20% when an opponent selects Catch.
Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
The more Club players in the match, the higher stats are boosted (Max 30%, 8 players)
GK Killer
Stats +5% vs. Goalkeepers
Stats +5% vs. Goalkeepers
Stats Up
Club players: Stats +3%
Club players: Stats +3%
Special Skill Force Up
European Club players: High-flying Ball Special Skill Force +5%
European Club players: High-flying Ball Special Skill Force +5%
High Baller
A centering kick will always be a high ball.
A centering kick will always be a high ball.
Penalty Area Master
Stats +3% when inside the penalty area.
Stats +3% when inside the penalty area.