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DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Insight Master
Stats +20% with an advantage at Match-up
Auto-Intercept Enhance
60% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)





GK

Master Catcher
Can catch a ball even if it breaks a catch.

Critical Rate Up
Critical Rate x3
Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).




DMF


Stamina Killer
+15% to opponents' Stamina cost when matched up.
Special Skill Force Up
All Special Skills: Force +15%
Special Skill Block
Block one Special Skill of your match-up opponent.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Bond
With 2 or more Agility-type Japanese Players: All player stats +5%




DF / FW


Special Skill Block
Block one Special Skill of your match-up opponent.
Catch Killer
Stats +10% when an opponent selects Catch
DF Killer
Stats +20% vs. DF
Bond
With 2 or more Toughness-type Non-Japanese Players: All player stats +4.5%
Stats Up
Owairan: All stats +2%





DF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Side Master
Stats +20% near the side line




DMF / OMF


Stats Up
Toughness-type Hyuga: Stats +5%
Stats Up
Toughness-type Japanese Players: All stats +2%
Full Power Gauge Up
Full Power Gauge +5% when you win at Match-Up
Bumpy Ground Resistance
Not affected by Bumpy effect.




DF

Full Power Gauge Up
Full Power Gauge +30% when you win at Match-Up

Recover
Decrease Stun time by 70%
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Side Master
Stats +30% near the side line




DF





DF


Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Recover
Decrease Stun time by 50%
Price of confused fight
-10% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
Special Skill Force Up
All Special Skills: Force +10%




DF


Recover
Decrease Stun time by 60%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Bond
With 3 or more Agility-type Non-Japanese players: Opponent team stats -6%
Dribble Range Enhance
Successful dribble range x8
Bond
With 3 or more Agility-type Non-Japanese Players: All player stats +2%




DF


Pressure
-20% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Insight Master
Stats +20% with an advantage at Match-up
Bond
With 3 or more Agility-type Club players: +5% reduction to stat handicap effects vs. your teammates
Bond
With 3 or more Agility-type Club players: All player stats +5%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DF


Special Skill Block
Block 1 Pass Special Skill of your match-up opponent
Recover
Decrease Stun time by 70%
Penalty Area Master
Stats +15% when inside the penalty area.
Bond
With 2 or more Toughness-type Japanese players: All player stats +5%
Stamina Killer
+15% to opponents' Stamina cost when matched up.



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