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![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/861.png)
Team Link (Catalonia)
The more Catalonia players in the match, the higher stats are boosted (Max 15%, 5 players)
The more Catalonia players in the match, the higher stats are boosted (Max 15%, 5 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/928.png)
+10% to stats when selecting the next command after receiving a pass from Tsubasa or Luikal
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/927.png)
teammates Tsubasa and Luikal get +5% to stats when selecting the next command after receiving a pass from Overus
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1312.png)
Nationality Link (Netherlands)
The more Netherlands players are in the match, the higher stats are boosted (Max 20%, 3 players)
The more Netherlands players are in the match, the higher stats are boosted (Max 20%, 3 players)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1761.png)
Netherlands teammate: Combination Special Skills Force +5%
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1762.png)
-7% to stats when your match-up opponent selects the next command after you lose at match-up (except GK)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/75.png)
Post Player Killer
Stats +50% vs. tall players
Stats +50% vs. tall players
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/334.png)
The more Toughness-type JY players in the match, the higher stats are boosted (Max 10%, 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1219.png)
Zone (Endgame-Specific)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
The less time remaining in the match, the more stats increases. (Max 30%, reset at halftime and the beginning of the first half and the second half of overtime)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/538.png)
Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/1451.png)
-15% chance of activation of opponent team's Special Skills by Auto-Intercept Enhance
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1577.png)
Fire Shot
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back.
Guaranteed victory over first opponent (excluding GK) when a Shot Special Skill is selected in a match-up, and reduce the Stamina of another opponent who makes contact with the ball by 20% of the required Stamina for the Special Skill, in addition to knocking him back.
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/321.png)
Dribble Range Enhance
Successful Dribble Range x5
Successful Dribble Range x5
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/787.png)
+5% to Special Skill force when your team mate (Misaki) uses the next Special Skill after you win at match-up
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/1476.png)
Team Link (Rising Sun)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)
The more Rising Sun players in the match, the higher stats are boosted (Max 30%, 8 players)
![](https://a0.tsubasa.im/global/en/player/trigger_effect_icon/800.png)
Penalty Area Master
Stats +40% when inside the penalty area.
Stats +40% when inside the penalty area.
![](https://a0.tsubasa.im/global/en/player/potential_effect_icon/221.png)
80% chance to activate a Special Skill during an Auto-Intercept in the middle area. (Required Stamina: 0)