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DF / DMF

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +20%).

Indomitable
+5% to stats when you select the next command after you lose at match-up
Auto-Block & Intercept Enhance
50% chance to activate a Special Skill during an Auto-Intercept or Auto-Block. (Required Stamina: 0)
Bond
With 3 or more Japanese players: 3% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Auto-Intercept Reduce
-50% chance of activation of opponent team's AM's and DM's Special Skills by Auto-Intercept Enhance




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Direct Hotline (Takeshi)
Japanese teammates get +8% to stats when selecting the next command after receiving a pass from Takeshi
Auto-Intercept Reduce
-20% chance of activation of opponent team's AM's, DM's and DF's Special Skills by Auto-Intercept Enhance
Bond
With 3 or more Japanese Players: Opponent team stats -4%
Bond
With 3 or more Japanese players: All player stats +3%
Stamina Cost Down
Required Stamina -25% when using a Special Skill.




DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Recover
Decrease Stun time by 50%






DF

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.

Special Skill Block
Block one Shot Special Skill except Flying Shot of your match-up opponent.
Stat Handicap Resistance
(My Team) 5% reduction to stat handicap effects vs. European players.
Stats Down
(Opponent) European Players: All stats -5%
Stats Up
European Players: All stats +1%
Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +15%)





DF / DMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Stats Up
Toughness-type Rivaul: All stats +3%
Bond
With exactly 5 Toughness-type players: All player stats +2%




DMF / OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -10% when using a Special Skill.
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.
Dribble Range Enhance
Successful dribble range x3




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 20%).

Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Will to Win (when superior)
When winning with the score, stats: +5%
Bond
With 3 or more Toughness-type players: Opponent team stats -3%
Bond
With 3 or more Toughness-type players: All player stats +4%
Direct Hotline (Stijn)
Team mate Brian gets +5% to stats when selecting the next command after receiving a pass from Stijn.




OMF / FW

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Combination (Napoleon)
Stats +10% when Napoleon is on your team
Bond
With 2 or more Agility-type players: All player stats +1%
Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Bond
With Agility-type Napoleon: All player stats +2.5%




FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +30%)

Stat Handicap Resistance
2.5% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Toughness-type players: All player stats +1%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Bond
With 3 or more Toughness-type players: All player stats +2%




DF / DMF

Mark Defence
When your team mate is in a defensive match-up, the player will join the match-up with the opponent player they have been marking in the match as well. (Except GK, max 1 time, reset at halftime and the beginning of the first half of overtime)

Fiery Potential
The lower the Stamina, the higher the stat boost (Max +10%).
Stats Up
German players: All stats +2%
Stat Handicap Resistance
4% reduction to stat handicap effects vs. your teammates.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4%
Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.






GK


Stat Handicap Resistance
3% reduction to stat handicap effects vs. your teammates.
Will to Win (even)
When at a draw with the score, stats: +12% (except 0-0)
Master Catcher
Can catch a ball even if it breaks a catch.
Bond
With 3 or more Agility-type players: All player stats +3.5%



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