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OMF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 30%).

Pressure
-5% to stats when your match-up opponent selects the next command after you win at match-up (except GK)
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Agility-type Non-Japanese players: All player stats +2.5%





FW

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +20%)

Tenacity
Can use a Special Skill with normal force if Stamina is 1 or higher.
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Toughness-type Non-Japanese players: All Player stats +2.5%




DMF / OMF

Auto-Intercept Enhance
100% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Special Skill Block
Block one Special Skill of your match-up opponent. (60% chance)
Recover
Decrease Stun time by 80%
Stat Handicap Resistance
1% reduction to stat handicap effects vs. your teammates.
Bond
With 3 or more Skill-type Non-Japanese players: All player stats +2.5%
Insight Master
Stats +30% with an advantage at Match-up




FW

Insight Master
Stats +30% with an advantage at Match-up

Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Pedal to the Metal
All Stats +5% during Full Power Football
Stats Up
Forwards: Speed +7%
Dribble Range Enhance
Successful Dribble Range x2.5




DMF / OMF

Attack at the Scene of a Fire
Special Skill force increases the lower your Stamina (Max +25%)

Tenacity (Skill-type Schneider)
If the Skill-type Schneider on your team has 1 or more Stamina, he can use his Special Skill with normal force
Stats Up
Skill-type Schneider: All stats +5%
Rain/Puddle Resistance
Not affected by rain and puddles.




DMF

Stamina Killer
+30% to opponents' Stamina cost when matched up.

Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. Agility-type Japanese players.
Stat Handicap Resistance
2% reduction to stat handicap effects vs. Agility-type players
Rain/Puddle Resistance
Not affected by rain and puddles.




DMF / OMF

Super Sub
Stats +40% when playing as a substitute

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 15%).
Low Ball Request
Receive a cross as a Low-Flying Ball (80% chance)
Recover
Decrease Stun time by 50%
Skill Block Cancel
Cancel up to 1 Special Skill Block used against the player.




DF

Insight Master
Stats +30% with an advantage at Match-up

Stats Up
GK: All stats +3%
Stand Firm
No longer knocked back by shots.
Stats Down
-3% to stats for match-up opponent's Agility-type players
Snow/Snow Cover Resistance
Not affected by snow and snow cover.




FW




OMF / FW




OMF / FW

Team Link (Brazil)
The more Brazilian players in the match, the higher stats are boosted (Max 10%, up to 8 players)





DMF / OMF

Inspire (Tsubasa)
+7% to Special Skill force when your team mate (Tsubasa) uses the next Special Skill after you win at match-up

Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (70% chance)
Direct Hotline (Misaki)
FW/AM teammates get +5% to stats when selecting the next command after receiving a pass from Misaki
Skill Block Cancel
Cancel up to 2 Special Skill Block(s) used against the player.
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%




DF

Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 25%).

Special Skill Block
Block 1 Dribble Special Skill of your match-up opponent (70% chance)
Stat Handicap Resistance
3% reduction to stat handicap effects vs. Non-Japanese players
Bond
With 5 or more Non-Japanese players: All player stats +4%




DF


Full-body Stand
The higher the Stamina, the higher the force of Special Skills (Max 10%).
Recover
Decrease Stun time by 50%
Bumpy Ground Resistance
Not affected by Bumpy effect.



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