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OMF

DM/DF Killer
Stats +20% vs. Defensive Midfielders and Defenders

Special Skill Block
Block one Special Skill of your match-up opponent.
Match-Up Win Bonus
Shot Special Skill Force +20% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Bond
With 3 or more Non-Japanese players: All player stats +5%
Stamina Cost Down
Required Stamina -15% when using a Special Skill.




OMF


Stamina Cost Down
Required Stamina -30% when using a Special Skill.
Special Skill Force Up
Shot Special Skills except Flying Shots: Force +5%
Non-Japanese Player Killer
Stats +15% vs. Non-Japanese Players
Bond
With 2 or more Skill-type Japanese Players: Opponent team stats -7.5%
One-Two Range Enhance
Distance +75% when a One-Two is successful




OMF


Give Everything
Stats increase the higher your Stamina (Max +10%)
Stats Up
JY Players: All stats +2%
Bond
With Napoleon: Opponent team stats -3%
Bond
With Pierre: All player stats +3%
Full Power Gauge Up (Pierre)
Team mate Pierre gets Full Power Gauge +10% when you win at Match-Up




DMF / OMF

Counter Move (AM/DM)
Stats +25% vs. Attacking Midfielders and Defensive Midfielders

Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Stats Up
German players: All stats +2%
Full Power Gauge Up
Full Power Gauge +15% when you win at Match-Up
Bond
With 2 or more Agility-type Non-Japanese players: All player stats +5%
Special Skill Block
Block one Special Skill of your match-up opponent.




FW


Match-Up Win Bonus
Shot Special Skill Force +10% when you win at Match-Up (Max 1 time)
Full Power Gauge Up
Full Power Gauge +15% when you score.
Stamina Killer
+10% to opponents' Stamina cost when matched up.
Bond
With 2 or more Skill-type Non-Japanese players: All player stats +4.5%
Dribble Range Enhance
Successful Dribble Range x2.5




DMF / OMF

Follow
When a team mate is alone in a defensive match-up within a certain area, there is a chance the player will join the match-up as well. (Except GK)

Bumpy Ground Resistance
Not affected by Bumpy effect.
Stamina Cost Down
Required Stamina -20% when using a Special Skill.
Fiery Potential
The lower the Stamina, the higher the stat boost (Max +30%).
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Skill-type Rising Sun players: All player stats +7%




FW


Support (Schester)
Team mate Schester appears at 60% rate to support you on a solo defensive match-up.
Special Skill Force Up
High-Flying Shot Special Skills: Force +5%
Block Killer
Stats +15% when an opponent selects Block
Bond
With 2 or more NEXT DREAM players: All player stats +4.5%
High Ball Request
Receive a cross as a High-Flying Ball




OMF / FW

Match-Up Win Bonus
All stats +15% each time you win at match-up (Up to 2 Times)

Rain/Puddle Resistance
Not affected by rain and puddles.
Snow/Snow Cover Resistance
Not affected by snow and snow cover.
Bond
With 3 or more Non-Japanese Players: Opponent team stats -3%
Bond
With 3 or more Agility-type players: All player stats +2%
Stamina Cost Down
Required Stamina -20% when using a Special Skill.




OMF / FW


Sharp Angle Shooter
Loses very little momentum even when shooting from a tight angle.
Dribble Range Enhance
Successful Dribble Range x5
Rising Sun Players Killer
Stats +10% vs. Rising Sun players
Stamina Killer
+30% to opponents' Stamina cost when matched up.
Bond
With 3 or more Agility-type Rising Sun Players: All player stats +7%




DF


Shot Killer (High-Flying)
Stats +30% against High-Flying Shots
Shot Killer (Low-Flying)
Stats +30% against Low-Flying Shots
Bond
With 2 or more Skill-type players: Opponent team stats -3%
Bond
With 2 or more Skill-type players: All player stats +3%
Auto-Intercept Enhance
50% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DMF


Full Power Gauge Up (Misaki)
Team mate Misaki gets Full Power Gauge +10% when you win at Match-Up
Will to Win (when superior)
When winning with the score, stats: +10%
Bond
With 3 or more Club players: Opponent team stats -3.5%
Bond
With 3 or more Club players: All player stats +2.5%
Trust (DF)
+5% to Special Skill force when your team mate (DF) uses the next Special Skill after you lose at match-up




DMF

Auto-Intercept Enhance
A chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)

Team Link (Club)
The more Club players in the match, the higher stats are boosted (Max 10%, 5 players)
One-Two Killer
Stats +50% when an opponent selects One-Two
Special Skill Force Up
Tackle Special Skills: Force +15%
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Special Skill Block
Block 1 Pass Special Skill of your match-up opponent (60% chance)




OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Special Skill Block
Block one Special Skill of your match-up opponent. (70% chance)
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)
Bond
With 2 or more Skill-type Club players: All player stats +4.5%
Inspire (Ishizaki, Urabe)
+5% to Special Skill force when your team mate (Ishizaki, Urabe) uses the next Special Skill after you win at match-up




DMF / OMF


Stamina Cost Down
Required Stamina -15% when using a Special Skill.
Direct Hotline (Takeshi)
Team mate Hyuga gets +7% to stats when selecting the next command after receiving a pass from Takeshi
Stats Up
Japanese Players: All stats +1.5%
Bond
With 2 or more Agility-type Japanese players: All player stats +4.5%
Auto-Intercept Enhance
80% chance to activate a Special Skill during an automatic intercept. (Required Stamina: 0)




DF


Rain/Puddle Resistance
Not affected by rain and puddles.
Bumpy Ground Resistance
Not affected by Bumpy effect.
Bond
With 5 or more Toughness-type Non-Japanese: 10% chance to activate a Special Skill during a team mate's Auto-Intercept. (Required Stamina: 0)
Bond
With 3 or more Toughness-type Club players: All player stats +2%
Stamina Killer
+20% to opponents' Stamina cost when matched up.



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